[ { "Id": 1001, "Index": 1, "LevelGroupId": 1, "Background": "UI_TowerPic_1", "Descriptions": [ "队伍中所有角色造成的火元素伤害提高75%。", "超载反应造成的伤害提高200%。" ] }, { "Id": 1002, "Index": 2, "LevelGroupId": 2, "Background": "UI_TowerPic_1", "Descriptions": [ "队伍中所有角色造成的冰元素伤害提高75%。", "冰冻反应的持续时间大幅提升。" ] }, { "Id": 1003, "Index": 3, "LevelGroupId": 3, "Background": "UI_TowerPic_2", "Descriptions": [ "扩散反应效果提升300%,影响范围扩大100%。", "队伍中所有角色造成的风元素伤害提高75%。", "怪物血量提升50%。" ] }, { "Id": 1004, "Index": 4, "LevelGroupId": 4, "Background": "UI_TowerPic_2", "Descriptions": [ "队伍中所有角色造成的雷元素伤害提高75%。", "感电反应造成的伤害提高150%,影响范围扩大100%。", "怪物血量提升50%。" ] }, { "Id": 1005, "Index": 5, "LevelGroupId": 5, "Background": "UI_TowerPic_2", "Descriptions": [ "生命值高于50%时,攻击力提升25%,防御力提升25%。", "生命值高于80%时,普通攻击的攻击速度提升20%。", "生命值高于80%时,移动速度提升20%。", "生命值高于95%时,暴击率提升10%,暴击伤害提升20%。", "怪物血量提升50%。" ] }, { "Id": 1006, "Index": 6, "LevelGroupId": 6, "Background": "UI_TowerPic_3", "Descriptions": [ "施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升6%。该效果至多可以叠加10层。拥有5层或以上的效果时,额外提升角色的普通攻击速度与移动速度30%。", "怪物血量提升50%。" ] }, { "Id": 1007, "Index": 7, "LevelGroupId": 7, "Background": "UI_TowerPic_3", "Descriptions": [ "造成暴击时,会生成获得元素晶球和元素微粒。该效果每15秒只能触发一次。", "队伍中所有角色造成的暴击伤害提高120%。", "怪物血量提升50%。" ] }, { "Id": 1008, "Index": 8, "LevelGroupId": 8, "Background": "UI_TowerPic_3", "Descriptions": [ "生命值低于60%时,攻击力提升50%,防御力提升50%。", "生命值低于45%时,普通攻击的攻击速度提升30%。", "生命值低于45%时,移动速度提升30%。", "生命值低于30%时,暴击率提升20%,暴击伤害提升40%。", "怪物血量提升100%。" ] }, { "Id": 1009, "Index": 9, "LevelGroupId": 9, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色造成的火元素伤害提高75%。", "队伍中所有角色造成的雷元素伤害提高75%。", "超载反应造成的伤害提高200%。", "怪物血量提升100%。" ] }, { "Id": 1010, "Index": 10, "LevelGroupId": 10, "Background": "UI_TowerPic_8", "Descriptions": [ "周期性为角色施加「阴燃之火」:在附着的火元素消除之前,持续受到火元素伤害。", "队伍中所有角色的治疗加成提升50%。", "怪物血量提升100%。" ] }, { "Id": 1011, "Index": 11, "LevelGroupId": 11, "Background": "UI_TowerPic_5", "Descriptions": [ "队伍中所有角色造成的雷元素伤害提高75%。", "队伍中所有角色造成的冰元素伤害提高75%。", "超导反应造成的伤害提高300%,并额外降低反应目标20%的物理抗性。", "怪物血量提升100%。" ] }, { "Id": 1012, "Index": 12, "LevelGroupId": 12, "Background": "UI_TowerPic_9", "Descriptions": [ "周期性为角色施加「凝结之冰」:在附着的冰元素消除之前,体力消耗大幅增加,并且不再自然恢复。", "队伍中所有角色造成的火元素伤害提高75%。", "怪物血量提升150%。" ] }, { "Id": 1013, "Index": 9, "LevelGroupId": 13, "Background": "UI_TowerPic_9", "Descriptions": [ "角色在场景中会持续积累严寒,达到上限后会持续失去生命值。", "敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。", "怪物血量提升100%。" ] }, { "Id": 1014, "Index": 10, "LevelGroupId": 14, "Background": "UI_TowerPic_9", "Descriptions": [ "角色在场景中会持续积累严寒,达到上限后会持续失去生命值。", "场景中存在「温暖仙灵」,会持续削减附近角色的严寒。", "怪物血量提升100%。" ] }, { "Id": 1015, "Index": 11, "LevelGroupId": 15, "Background": "UI_TowerPic_10", "Descriptions": [ "周期性为角色施加「嗜能之雷」:在附着的雷元素消除之前,持续流失元素能量。", "队伍中所有角色造成的冰元素伤害提高75%。", "怪物血量提升100%。" ] }, { "Id": 1016, "Index": 12, "LevelGroupId": 16, "Background": "UI_TowerPic_5", "Descriptions": [ "队伍中所有角色造成的岩元素伤害提高75%。", "怪物血量提升150%。" ] }, { "Id": 1017, "Index": 12, "LevelGroupId": 17, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。", "不存在地脉异常。" ] }, { "Id": 1018, "Index": 11, "LevelGroupId": 18, "Background": "UI_TowerPic_11", "Descriptions": [ "周期性为角色施加「迟滞之水」:在附着的水元素消除之前,技能冷却时间大幅延长。", "队伍中所有角色造成的物理伤害提高75%。", "怪物血量提升100%。" ] }, { "Id": 1019, "Index": 12, "LevelGroupId": 19, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1020, "Index": 9, "LevelGroupId": 20, "Background": "UI_TowerPic_9", "Descriptions": [ "角色在场景中会持续积累严寒,达到上限后会持续失去生命值。", "敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。", "怪物血量提升100%。" ] }, { "Id": 1021, "Index": 10, "LevelGroupId": 21, "Background": "UI_TowerPic_9", "Descriptions": [ "角色在场景中会持续积累严寒,达到上限后会持续失去生命值。", "场景中存在「温暖仙灵」,会持续削减附近角色的严寒。", "怪物血量提升100%。" ] }, { "Id": 1022, "Index": 11, "LevelGroupId": 22, "Background": "UI_TowerPic_4", "Descriptions": [ "扩散反应造成的伤害提高300%,影响范围扩大100%。", "怪物血量提升100%。" ] }, { "Id": 1023, "Index": 12, "LevelGroupId": 23, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1024, "Index": 9, "LevelGroupId": 24, "Background": "UI_TowerPic_4", "Descriptions": [ "挑战开始后,场地外围会产生等离子场。角色在等离子场中时,每5秒会受到一次落雷打击,遭受雷元素伤害。等离子场的范围会随着挑战进程推进而向场地中心扩张。", "怪物血量提升100%。" ] }, { "Id": 1025, "Index": 10, "LevelGroupId": 25, "Background": "UI_TowerPic_4", "Descriptions": [ "本层每一间的挑战中,都存在「头目」敌人与拥有护卫它的扈从,为它提供强化效果,每个扈从会使它的所有元素抗性与物理抗性提高10%;每12秒,扈从会为它恢复生命值,每个扈从能恢复5%生命值。当场地中不存在扈从时,「头目」敌人会失去上述的强化与恢复效果。", "怪物血量提升100%。" ] }, { "Id": 1026, "Index": 11, "LevelGroupId": 26, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色造成的火元素伤害提高60%。", "队伍中所有角色造成的冰元素伤害提高60%。", "怪物血量提升100%。" ] }, { "Id": 1027, "Index": 12, "LevelGroupId": 27, "Background": "UI_TowerPic_5", "Descriptions": [ "挑战中存在「能量潮汐」,会以10秒为周期,转换「元素满潮」与「元素低潮」。", "满潮时,角色的攻击命中敌人时,将产生大量元素微粒,恢复10点元素能量。该效果每2.8秒内至多触发一次。", "低潮时,队伍中所有角色无法获取元素能量。", "怪物血量提升150%。" ] }, { "Id": 1028, "Index": 11, "LevelGroupId": 28, "Background": "UI_TowerPic_4", "Descriptions": [ "敌人被击败后,队伍中所有角色会承受「侵蚀」效果。", "处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于15%时,不会因为侵蚀而损失生命值。", "侵蚀效果持续10秒,可以叠加,每层效果独立计时。", "怪物血量提升100%。" ] }, { "Id": 1029, "Index": 12, "LevelGroupId": 29, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1030, "Index": 11, "LevelGroupId": 30, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色造成的火元素伤害提高60%。", "队伍中所有角色造成的水元素伤害提高60%。", "怪物血量提升100%。" ] }, { "Id": 1031, "Index": 12, "LevelGroupId": 31, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1032, "Index": 11, "LevelGroupId": 32, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色造成的岩元素伤害提高60%。", "队伍中所有角色造成的物理伤害提高60%。", "怪物血量提升100%。" ] }, { "Id": 1033, "Index": 12, "LevelGroupId": 33, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1034, "Index": 11, "LevelGroupId": 34, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色普通攻击造成的伤害提升50%。", "怪物血量提升100%。" ] }, { "Id": 1035, "Index": 12, "LevelGroupId": 35, "Background": "UI_TowerPic_5", "Descriptions": [ "挑战中存在部分敌人具有「锐气」效果,所有元素抗性与物理抗性提升10%。具有「锐气」效果的敌人受到视为普通攻击伤害的攻击后,所有元素抗性与物理抗性降低3%,至多通过这种方式降低30%。每20秒,通过这种方式降低的抗性将被重置。", "怪物血量提升150%。" ] }, { "Id": 1036, "Index": 11, "LevelGroupId": 36, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%雷元素伤害加成。", "队伍中所有角色获得30%治疗加成。", "怪物血量提升100%。" ] }, { "Id": 1037, "Index": 12, "LevelGroupId": 37, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1038, "Index": 11, "LevelGroupId": 38, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%风元素伤害加成。", "怪物血量提升100%。" ] }, { "Id": 1039, "Index": 12, "LevelGroupId": 39, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1040, "Index": 11, "LevelGroupId": 40, "Background": "UI_TowerPic_4", "Descriptions": [ "武器类型为双手剑的角色造成的伤害提升75%。", "怪物血量提升100%。" ] }, { "Id": 1041, "Index": 12, "LevelGroupId": 41, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。", "怪物血量提升150%。" ] }, { "Id": 1042, "Index": 11, "LevelGroupId": 42, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%火元素伤害加成。" ] }, { "Id": 1043, "Index": 12, "LevelGroupId": 43, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1044, "Index": 9, "LevelGroupId": 44, "Background": "UI_TowerPic_4", "Descriptions": [ "角色触发绽放反应产生的草原核在迸发时造成的伤害提升125%,角色触发烈绽放、超绽放反应造成的伤害提升125%。" ] }, { "Id": 1045, "Index": 10, "LevelGroupId": 45, "Background": "UI_TowerPic_4", "Descriptions": [ "对敌人触发蔓激化、超激化反应时,这些反应带来的伤害提升提高75%。" ] }, { "Id": 1046, "Index": 11, "LevelGroupId": 46, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%草元素伤害加成。" ] }, { "Id": 1047, "Index": 12, "LevelGroupId": 47, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1048, "Index": 11, "LevelGroupId": 48, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%雷元素伤害加成。" ] }, { "Id": 1049, "Index": 12, "LevelGroupId": 49, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1050, "Index": 11, "LevelGroupId": 50, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色的元素精通提升200点。" ] }, { "Id": 1051, "Index": 12, "LevelGroupId": 51, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1052, "Index": 11, "LevelGroupId": 52, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%风元素伤害加成。" ] }, { "Id": 1053, "Index": 12, "LevelGroupId": 53, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1054, "Index": 11, "LevelGroupId": 54, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%草元素伤害加成。" ] }, { "Id": 1055, "Index": 12, "LevelGroupId": 55, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1056, "Index": 11, "LevelGroupId": 56, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%火元素伤害加成。" ] }, { "Id": 1057, "Index": 12, "LevelGroupId": 57, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1058, "Index": 11, "LevelGroupId": 58, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%草元素伤害加成。" ] }, { "Id": 1059, "Index": 12, "LevelGroupId": 59, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1060, "Index": 11, "LevelGroupId": 60, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色普通攻击造成的伤害提升50%。" ] }, { "Id": 1061, "Index": 12, "LevelGroupId": 61, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1062, "Index": 11, "LevelGroupId": 62, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%物理伤害加成" ] }, { "Id": 1063, "Index": 12, "LevelGroupId": 63, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1064, "Index": 9, "LevelGroupId": 64, "Background": "UI_TowerPic_4", "Descriptions": [ "角色触发蒸发反应后的5秒内,该角色通过蒸发反应造成的伤害提升提高50%。" ] }, { "Id": 1065, "Index": 10, "LevelGroupId": 65, "Background": "UI_TowerPic_4", "Descriptions": [ "角色对处于水元素附着状态下的敌人造成的伤害提高50%。" ] }, { "Id": 1066, "Index": 11, "LevelGroupId": 66, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%火元素伤害加成。", "队伍中所有角色获得60%水元素伤害加成。" ] }, { "Id": 1067, "Index": 12, "LevelGroupId": 67, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1068, "Index": 11, "LevelGroupId": 68, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%冰元素伤害加成。", "队伍中所有角色获得60%水元素伤害加成。" ] }, { "Id": 1069, "Index": 12, "LevelGroupId": 69, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1070, "Index": 11, "LevelGroupId": 70, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%雷元素伤害加成。", "队伍中所有角色获得60%水元素伤害加成。" ] }, { "Id": 1071, "Index": 12, "LevelGroupId": 71, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1072, "Index": 11, "LevelGroupId": 72, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%岩元素伤害加成。" ] }, { "Id": 1073, "Index": 12, "LevelGroupId": 73, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1074, "Index": 11, "LevelGroupId": 74, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%风元素伤害加成。" ] }, { "Id": 1075, "Index": 12, "LevelGroupId": 75, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1076, "Index": 11, "LevelGroupId": 76, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%岩元素伤害加成。" ] }, { "Id": 1077, "Index": 12, "LevelGroupId": 77, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1078, "Index": 11, "LevelGroupId": 78, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%火元素伤害加成。" ] }, { "Id": 1079, "Index": 12, "LevelGroupId": 79, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1080, "Index": 11, "LevelGroupId": 80, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%雷元素伤害加成。", "队伍中所有角色获得60%水元素伤害加成。" ] }, { "Id": 1081, "Index": 12, "LevelGroupId": 81, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1082, "Index": 11, "LevelGroupId": 82, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%草元素伤害加成。" ] }, { "Id": 1083, "Index": 12, "LevelGroupId": 83, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1084, "Index": 9, "LevelGroupId": 84, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得50%火元素伤害加成。" ] }, { "Id": 1085, "Index": 10, "LevelGroupId": 85, "Background": "UI_TowerPic_4", "Descriptions": [ "处于夜魂加持状态下时,角色造成的伤害提升50%。" ] }, { "Id": 1086, "Index": 11, "LevelGroupId": 86, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%草元素伤害加成。", "队伍中所有角色获得60%水元素伤害加成。" ] }, { "Id": 1087, "Index": 12, "LevelGroupId": 87, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1088, "Index": 11, "LevelGroupId": 88, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%岩元素伤害加成。" ] }, { "Id": 1089, "Index": 12, "LevelGroupId": 89, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1090, "Index": 11, "LevelGroupId": 90, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%岩元素伤害加成。", "队伍中所有角色获得60%火元素伤害加成。" ] }, { "Id": 1091, "Index": 12, "LevelGroupId": 91, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1092, "Index": 11, "LevelGroupId": 92, "Background": "UI_TowerPic_4", "Descriptions": [ "角色的重击造成的伤害提升75%。" ] }, { "Id": 1093, "Index": 12, "LevelGroupId": 93, "Background": "UI_TowerPic_5", "Descriptions": [ "仅在此层,地脉的涌流平缓通顺。" ] }, { "Id": 1094, "Index": 11, "LevelGroupId": 94, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%火元素伤害加成。" ] }, { "Id": 1095, "Index": 12, "LevelGroupId": 95, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "队伍中所有角色的普通攻击造成的火元素伤害提升75%。" ], "SecondDescriptions": [ "队伍中所有角色造成的具有夜魂性质的伤害提升75%。" ] }, { "Id": 1096, "Index": 11, "LevelGroupId": 96, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色的元素精通提升200点。" ] }, { "Id": 1097, "Index": 12, "LevelGroupId": 97, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "当前场上角色触发扩散反应造成的伤害提升600%。" ], "SecondDescriptions": [ "角色的重击造成的冰元素伤害提升75%。" ] }, { "Id": 1098, "Index": 11, "LevelGroupId": 98, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%雷元素伤害加成。" ] }, { "Id": 1099, "Index": 12, "LevelGroupId": 99, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的元素战技造成的水元素伤害提升75%。" ], "SecondDescriptions": [ "角色的下落攻击造成的伤害提升75%。" ] }, { "Id": 1100, "Index": 11, "LevelGroupId": 100, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%冰元素伤害加成。" ] }, { "Id": 1101, "Index": 12, "LevelGroupId": 101, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的元素战技造成的岩元素伤害提升75%。" ], "SecondDescriptions": [ "角色的元素战技造成的冰元素伤害提升75%。" ] }, { "Id": 1102, "Index": 11, "LevelGroupId": 102, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%冰元素伤害加成。", "队伍中所有角色获得60%草元素伤害加成。" ] }, { "Id": 1103, "Index": 12, "LevelGroupId": 103, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色通过元素战技造成的冰元素伤害提升75%。" ], "SecondDescriptions": [ "角色通过元素战技造成的草元素伤害提升75%。" ] }, { "Id": 1104, "Index": 11, "LevelGroupId": 104, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%冰元素伤害加成。", "队伍中所有角色获得60%火元素伤害加成。" ] }, { "Id": 1105, "Index": 12, "LevelGroupId": 105, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的元素能量为0时,造成的伤害提升75%。" ], "SecondDescriptions": [ "角色通过普通攻击造成的冰元素伤害提升75%。" ] }, { "Id": 1106, "Index": 11, "LevelGroupId": 106, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%冰元素伤害加成。", "队伍中所有角色获得60%火元素伤害加成。" ] }, { "Id": 1107, "Index": 12, "LevelGroupId": 107, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "队伍中所有角色造成的冰元素伤害提升75%。" ], "SecondDescriptions": [ "队伍中所有角色造成的具有夜魂性质的伤害提升75%。" ] }, { "Id": 1108, "Index": 11, "LevelGroupId": 108, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得75%雷元素伤害加成。" ] }, { "Id": 1109, "Index": 12, "LevelGroupId": 109, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色造成的感电与月感电伤害提升75%。" ], "SecondDescriptions": [ "角色对敌人造成的具有夜魂性质的伤害提升75%。" ] }, { "Id": 1110, "Index": 9, "LevelGroupId": 110, "Background": "UI_TowerPic_4", "Descriptions": [ "角色的月曜反应造成的伤害提升50%。" ] }, { "Id": 1111, "Index": 10, "LevelGroupId": 111, "Background": "UI_TowerPic_4", "Descriptions": [ "角色的月曜反应造成的伤害提升50%。" ] }, { "Id": 1112, "Index": 11, "LevelGroupId": 112, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%雷元素伤害加成。", "队伍中所有角色获得60%草元素伤害加成。" ] }, { "Id": 1113, "Index": 12, "LevelGroupId": 113, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的感电反应造成的伤害提升200%、月感电反应造成的伤害提升75%。" ], "SecondDescriptions": [ "角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。" ] }, { "Id": 1114, "Index": 11, "LevelGroupId": 114, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色获得60%雷元素伤害加成。", "队伍中所有角色获得60%草元素伤害加成。" ] }, { "Id": 1115, "Index": 12, "LevelGroupId": 115, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。" ], "SecondDescriptions": [ "角色的感电反应造成的伤害提升200%、月感电反应造成的伤害提升75%。" ] }, { "Id": 1116, "Index": 11, "LevelGroupId": 116, "Background": "UI_TowerPic_4", "Descriptions": [ "队伍中所有角色的元素精通提升200点。" ] }, { "Id": 1117, "Index": 12, "LevelGroupId": 117, "Background": "UI_TowerPic_5", "Descriptions": [], "FirstDescriptions": [ "角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。" ], "SecondDescriptions": [ "角色通过普通攻击造成的火元素伤害提升75%。" ] } ]