[ { "Id": 113, "FloorIds": [ 1110, 1111, 1116, 1117 ], "Open": "2025-11-16T04:00:00+08:00", "Close": "2025-12-16T03:59:59+08:00", "BuffName": "定契之月", "Descriptions": [ "当前场上角色的生命之契的数值提升或降低时,将释放冲击波,对附近的敌人造成真实伤害。" ], "Icon": "UI_TowerBlessing_99" }, { "Id": 114, "FloorIds": [ 1110, 1111, 1118, 1119 ], "Open": "2025-12-16T04:00:00+08:00", "Close": "2026-01-16T03:59:59+08:00", "BuffName": "奔飙之月", "Descriptions": [ "当前场上角色对敌人触发扩散反应时,将在敌人的位置释放冲击波,造成真实伤害,此效果每2秒至多触发一次。" ], "Icon": "UI_TowerBlessing_100" }, { "Id": 1, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-07-01T00:00:00+08:00", "Close": "2020-07-16T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 2, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-07-16T04:00:00+08:00", "Close": "2020-08-01T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 3, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-08-01T04:00:00+08:00", "Close": "2020-08-16T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 4, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-08-16T04:00:00+08:00", "Close": "2020-09-01T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 5, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-09-01T04:00:00+08:00", "Close": "2020-09-16T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 6, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-09-16T04:00:00+08:00", "Close": "2020-10-01T03:59:59+08:00", "BuffName": "新芽之月", "Descriptions": [ "战斗时,场地中有时会出现光环:恢复角色的元素能量。", "冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。" ], "Icon": "UI_TowerBlessing_1" }, { "Id": 7, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-10-01T04:00:00+08:00", "Close": "2020-10-16T03:59:59+08:00", "BuffName": "钢铁之月", "Descriptions": [ "战斗时,场地中有时会出现光环:提高角色的护盾强效。", "若角色的体力高于50%,攻击命中敌人时会释放冲击波。该效果每10秒只能触发一次。" ], "Icon": "UI_TowerBlessing_2" }, { "Id": 8, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-10-16T04:00:00+08:00", "Close": "2020-11-01T03:59:59+08:00", "BuffName": "钢铁之月", "Descriptions": [ "战斗时,场地中有时会出现光环:提高角色的护盾强效。", "若角色的体力高于50%,攻击命中敌人时会释放冲击波。该效果每10秒只能触发一次。" ], "Icon": "UI_TowerBlessing_2" }, { "Id": 9, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-11-01T04:00:00+08:00", "Close": "2020-11-16T03:59:59+08:00", "BuffName": "绽放之月", "Descriptions": [ "战斗时,场地中有时会出现光环:提升角色的普通攻击速度与伤害。", "角色的普通攻击与重击在短时间内连续命中敌人时,会获得伤害增加的效果。该效果持续1秒,至多叠加10层,叠加时有50%的几率释放冲击波。" ], "Icon": "UI_TowerBlessing_3" }, { "Id": 10, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-11-16T04:00:00+08:00", "Close": "2020-12-01T03:59:59+08:00", "BuffName": "坚守之月", "Descriptions": [ "角色处于护盾庇护下时,攻击力提升50%。" ], "Icon": "UI_TowerBlessing_5" }, { "Id": 11, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-12-01T04:00:00+08:00", "Close": "2020-12-16T03:59:59+08:00", "BuffName": "宝石之月", "Descriptions": [ "角色获取结晶反应产生的晶片时,会对周围的敌人造成晶片对应元素的范围伤害。该伤害受益于角色的护盾强效属性。" ], "Icon": "UI_TowerBlessing_6" }, { "Id": 12, "FloorIds": [ 1009, 1010, 1011, 1012 ], "Open": "2020-12-16T04:00:00+08:00", "Close": "2021-01-01T03:59:59+08:00", "BuffName": "抗争之月", "Descriptions": [ "处于护盾庇护下的角色受到攻击时,会引发能量爆裂,对周围的敌人造成伤害。此效果4秒内最多触发一次,伤害受益于角色的护盾强效属性。" ], "Icon": "UI_TowerBlessing_7" }, { "Id": 13, "FloorIds": [ 1013, 1014, 1015, 1016 ], "Open": "2021-01-01T04:00:00+08:00", "Close": "2021-01-16T03:59:59+08:00", "BuffName": "初雪之月", "Descriptions": [ "角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,会释放冲击波,对周围的敌人造成伤害。", "角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,元素战技的冷却时间减少1秒。" ], "Icon": "UI_TowerBlessing_8" }, { "Id": 14, "FloorIds": [ 1013, 1014, 1015, 1016 ], "Open": "2021-01-16T04:00:00+08:00", "Close": "2021-02-01T03:59:59+08:00", "BuffName": "仲冬之月", "Descriptions": [ "角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,获得5%攻击力提升、5%攻击速度提升,与4%移动速度提升。该效果持续20秒,至多叠加5次。" ], "Icon": "UI_TowerBlessing_9" }, { "Id": 15, "FloorIds": [ 1013, 1014, 1015, 1016 ], "Open": "2021-02-01T04:00:00+08:00", "Close": "2021-02-16T03:59:59+08:00", "BuffName": "霜噬之月", "Descriptions": [ "角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,暴击率提高8%。该效果持续20秒,至多叠加5次。" ], "Icon": "UI_TowerBlessing_10" }, { "Id": 16, "FloorIds": [ 1013, 1014, 1015, 1017 ], "Open": "2021-02-16T04:00:00+08:00", "Close": "2021-03-01T03:59:59+08:00", "BuffName": "正行之月", "Descriptions": [ "当前场上的角色生命值低于70%时,攻击力提升20%,攻击速度提升15%。", "当前场上角色生命值低于35%且处于护盾庇护下时,暴击率提升20%,暴击伤害提升40%。" ], "Icon": "UI_TowerBlessing_11" }, { "Id": 17, "FloorIds": [ 1013, 1014, 1015, 1017 ], "Open": "2021-03-01T04:00:00+08:00", "Close": "2021-03-16T03:59:59+08:00", "BuffName": "吐故之月", "Descriptions": [ "每10秒,会进行一次能量充能,同时至多持有3层能量充能。若当前场上的角色生命值低于50%,在普通攻击命中敌人时,会消耗充能,并在敌人所在位置留下一个不稳定的能量团,1秒后爆炸。每2秒至多产生一次能量团。" ], "Icon": "UI_TowerBlessing_12" }, { "Id": 18, "FloorIds": [ 1013, 1014, 1015, 1017 ], "Open": "2021-03-16T04:00:00+08:00", "Close": "2021-04-01T03:59:59+08:00", "BuffName": "明威之月", "Descriptions": [ "当前场上角色的生命值低于50%时,普通攻击与重击命中敌人后的10秒内,造成的伤害提高2%。该效果至多叠加10次,该效果对队伍中不同角色有独立的持续时间与叠加次数。该效果叠加或持续时间刷新时,有50%的概率释放能量冲击。每10秒至多触发一次能量冲击。" ], "Icon": "UI_TowerBlessing_13" }, { "Id": 19, "FloorIds": [ 1013, 1014, 1015, 1017 ], "Open": "2021-04-01T04:00:00+08:00", "Close": "2021-04-16T03:59:59+08:00", "BuffName": "风行之月", "Descriptions": [ "角色拥有提升攻击力的风行光环,至多使角色的攻击力提升60%。光环中的敌人数量每增加1个,该光环的效果就降低25%。当角色身边的敌人数量大于或等于4个时,该效果不再提供攻击力提升效果。" ], "Icon": "UI_TowerBlessing_14" }, { "Id": 20, "FloorIds": [ 1013, 1014, 1015, 1017 ], "Open": "2021-04-16T04:00:00+08:00", "Close": "2021-05-01T03:59:59+08:00", "BuffName": "天行之月", "Descriptions": [ "下落攻击命中敌人后的10秒内,敌人的防御力降低40%。" ], "Icon": "UI_TowerBlessing_15" }, { "Id": 21, "FloorIds": [ 1013, 1014, 1018, 1019 ], "Open": "2021-05-01T04:00:00+08:00", "Close": "2021-05-16T03:59:59+08:00", "BuffName": "剑舞之月", "Descriptions": [ "角色的普通攻击在2秒内连续命中敌人时,该角色造成的物理伤害提升5%,持续10秒,至多叠加5层;这些攻击类型同时命中多个敌人时,只能叠加一层。处于5层效果下的角色的攻击命中敌人时,会释放冲击波,造成范围伤害,每1秒至多释放一次冲击波。" ], "Icon": "UI_TowerBlessing_17" }, { "Id": 22, "FloorIds": [ 1013, 1014, 1018, 1019 ], "Open": "2021-05-16T04:00:00+08:00", "Close": "2021-06-01T03:59:59+08:00", "BuffName": "荆棘之月", "Descriptions": [ "敌人的攻击命中处于护盾庇护下的角色时,会进行反噬:释放冲击波,造成范围伤害。该效果每6秒只能触发一次。" ], "Icon": "UI_TowerBlessing_18" }, { "Id": 23, "FloorIds": [ 1013, 1014, 1018, 1019 ], "Open": "2021-06-01T04:00:00+08:00", "Close": "2021-06-16T03:59:59+08:00", "BuffName": "叛逆之月", "Descriptions": [ "角色的物理属性的普通攻击、重击或下落攻击命中敌人时,该角色的暴击率提升3%,持续10秒,至多叠加5层;这些攻击类型同时命中多个敌人时,只能叠加一层。处于5层效果下的角色的攻击造成暴击时,会释放冲击波,造成范围伤害,每1秒至多释放一次冲击波。" ], "Icon": "UI_TowerBlessing_19" }, { "Id": 24, "FloorIds": [ 1020, 1021, 1022, 1023 ], "Open": "2021-06-16T04:00:00+08:00", "Close": "2021-07-01T03:59:59+08:00", "BuffName": "涡旋之月", "Descriptions": [ "当前场上角色使附近的敌人发生扩散反应时,会在发生反应的敌人处释放冲击波,造成范围伤害。每3.5秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_20" }, { "Id": 25, "FloorIds": [ 1020, 1021, 1022, 1023 ], "Open": "2021-07-01T04:00:00+08:00", "Close": "2021-07-16T03:59:59+08:00", "BuffName": "风来之月", "Descriptions": [ "当前场上角色使附近的敌人发生扩散反应时,会为队伍中所有角色恢复4点元素能量。该效果每3.5秒至多触发一次。" ], "Icon": "UI_TowerBlessing_21" }, { "Id": 26, "FloorIds": [ 1020, 1021, 1022, 1023 ], "Open": "2021-07-16T04:00:00+08:00", "Close": "2021-08-01T03:59:59+08:00", "BuffName": "山岚之月", "Descriptions": [ "当前场上角色使附近的敌人发生扩散反应时,会在扩散反应位置留下持续8秒的山岚光环,每2秒对光环内的敌人造成一次伤害。每9秒最多产生一次山岚光环。" ], "Icon": "UI_TowerBlessing_22" }, { "Id": 27, "FloorIds": [ 1024, 1025, 1026, 1027 ], "Open": "2021-08-01T04:00:00+08:00", "Close": "2021-08-16T03:59:59+08:00", "BuffName": "粉碎之月", "Descriptions": [ "当前场上角色的元素能量充满时,普通攻击、重击、下落攻击命中敌人时,将使敌人的防御力降低7%。该效果持续10秒,至多叠加5层,每层效果独立计时。" ], "Icon": "UI_TowerBlessing_23" }, { "Id": 28, "FloorIds": [ 1024, 1025, 1026, 1027 ], "Open": "2021-08-16T04:00:00+08:00", "Close": "2021-09-01T03:59:59+08:00", "BuffName": "充盈之月", "Descriptions": [ "当前场上角色获得元素晶球或元素微粒时,将释放冲击波,对周围的敌人造成伤害。每4秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_24" }, { "Id": 29, "FloorIds": [ 1024, 1025, 1026, 1027 ], "Open": "2021-09-01T04:00:00+08:00", "Close": "2021-09-16T03:59:59+08:00", "BuffName": "昂藏之月", "Descriptions": [ "施放元素爆发后,队伍中所有角色的攻击力提升20%。该效果持续10秒,至多叠加3层,每层效果独立计时。" ], "Icon": "UI_TowerBlessing_25" }, { "Id": 30, "FloorIds": [ 1024, 1025, 1028, 1029 ], "Open": "2021-09-16T04:00:00+08:00", "Close": "2021-10-01T03:59:59+08:00", "BuffName": "晦朔之月", "Descriptions": [ "施放元素爆发后,队伍中所有角色的攻击力提高6.5%。该效果持续15秒,至多叠加7次。叠加7次后,当前场上角色的普通攻击命中敌人时,会在敌人的位置释放冲击波,造成范围伤害。每2秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_26" }, { "Id": 31, "FloorIds": [ 1024, 1025, 1028, 1029 ], "Open": "2021-10-01T04:00:00+08:00", "Close": "2021-10-16T03:59:59+08:00", "BuffName": "乱舞之月", "Descriptions": [ "角色施放元素爆发后的10秒内,该角色的普通攻击与重击命中敌人时,会以损失1%生命值为代价,在敌人的位置释放冲击波,造成范围伤害。该效果将在角色退场时解除,队伍中所有角色每1秒至多通过这种方式释放一次冲击波。当前场上角色可能因为这种生命值损失而倒下。" ], "Icon": "UI_TowerBlessing_27" }, { "Id": 32, "FloorIds": [ 1024, 1025, 1030, 1031 ], "Open": "2021-10-16T04:00:00+08:00", "Close": "2021-11-01T03:59:59+08:00", "BuffName": "先阵之月", "Descriptions": [ "挑战开始后,角色元素能量大于或等于50%时,该角色每秒获得6.5%攻击力提升,该效果至多叠加10次。当角色的元素能量低于30%时,将清除通过上述方式获得的攻击力提升。" ], "Icon": "UI_TowerBlessing_28" }, { "Id": 33, "FloorIds": [ 1024, 1025, 1030, 1031 ], "Open": "2021-11-01T04:00:00+08:00", "Close": "2021-11-16T03:59:59+08:00", "BuffName": "万千言祝之月", "Descriptions": [ "挑战开始后,角色的元素能量为100%时,每1秒可以获得1层「言祝」,至多叠加10层。该角色施放元素爆发后,将清除其拥有的所有「言祝」效果,依据清除的层数,每层使该角色在接下来的10秒内造成的伤害提升5%。角色处于上述伤害提升效果的状态下时,无法获得「言祝」。" ], "Icon": "UI_TowerBlessing_29" }, { "Id": 34, "FloorIds": [ 1024, 1025, 1030, 1031 ], "Open": "2021-11-16T04:00:00+08:00", "Close": "2021-12-01T03:59:59+08:00", "BuffName": "万华之月", "Descriptions": [ "挑战开始后,当前场上角色的元素能量大于或等于50%时,将会持续施放冲击波,对周围的敌人造成伤害;元素能量为100%时,冲击波造成的伤害会进一步提升。" ], "Icon": "UI_TowerBlessing_30" }, { "Id": 35, "FloorIds": [ 1024, 1025, 1032, 1033 ], "Open": "2021-12-01T04:00:00+08:00", "Close": "2021-12-16T03:59:59+08:00", "BuffName": "萃炼之月", "Descriptions": [ "获得结晶反应形成的晶片后,会获得一层萃炼:当前场上角色造成的伤害提升8%,持续10秒,至多叠加3层。处于3层萃炼效果下的角色获得结晶反应形成的晶片后,将释放冲击波,对附近的敌人造成真实伤害。每3秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_31" }, { "Id": 36, "FloorIds": [ 1024, 1025, 1032, 1033 ], "Open": "2021-12-16T04:00:00+08:00", "Close": "2022-01-01T03:59:59+08:00", "BuffName": "灵石之月", "Descriptions": [ "当前场上角色身边存在岩元素创造物时,重击造成的伤害提升30%,消耗的体力降低50%。" ], "Icon": "UI_TowerBlessing_33" }, { "Id": 37, "FloorIds": [ 1024, 1025, 1032, 1033 ], "Open": "2022-01-01T04:00:00+08:00", "Close": "2022-01-16T03:59:59+08:00", "BuffName": "纯色之月", "Descriptions": [ "角色通过普通攻击、重击、下落攻击、元素战技或元素爆发对敌人造成元素伤害后,队伍中所有角色获得10%对应的元素伤害加成,并每3秒将进一步获得10%该元素伤害加成,直到通过该渊月祝福的效果获得100%元素伤害加成为止。当角色通过上述方式对敌人造成了其他元素的伤害后,此前获得的元素伤害加成将被清除。" ], "Icon": "UI_TowerBlessing_32" }, { "Id": 38, "FloorIds": [ 1024, 1025, 1034, 1035 ], "Open": "2022-01-16T04:00:00+08:00", "Close": "2022-02-01T03:59:59+08:00", "BuffName": "舞剑之月", "Descriptions": [ "当前场上角色的普通攻击、重击或下落攻击在2秒内多次命中敌人后,该角色的普通攻击、重击与下落攻击造成的伤害提升5%,持续8秒,至多叠加15层。该效果每0.1秒至多触发一次,将在角色倒下或退场时清除。" ], "Icon": "UI_TowerBlessing_34" }, { "Id": 39, "FloorIds": [ 1024, 1025, 1034, 1035 ], "Open": "2022-02-01T04:00:00+08:00", "Close": "2022-02-16T03:59:59+08:00", "BuffName": "盛放之月", "Descriptions": [ "当前场上角色视为普通攻击伤害的攻击命中敌人后,有50%的几率在命中敌人的位置释放冲击波,在范围内造成真实伤害。每0.3秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_35" }, { "Id": 40, "FloorIds": [ 1024, 1025, 1034, 1035 ], "Open": "2022-02-16T04:00:00+08:00", "Close": "2022-03-01T03:59:59+08:00", "BuffName": "苏醒之月", "Descriptions": [ "当前场上角色的普通攻击、重击或下落攻击在2秒内多次命中敌人后,该角色将获得一层「冒头」效果。该效果每0.1秒至多触发一次,持续8秒,「冒头」效果将在角色倒下或退场时清除。角色的「冒头」效果叠加15次之后,会将其清除并释放冲击波,对附近的敌人造成真实伤害。通过这种方式释放冲击波之后的10秒内,队伍中所有角色造成的伤害提升25%。" ], "Icon": "UI_TowerBlessing_36" }, { "Id": 41, "FloorIds": [ 1024, 1025, 1036, 1037 ], "Open": "2022-03-01T04:00:00+08:00", "Close": "2022-03-16T03:59:59+08:00", "BuffName": "稻光之月", "Descriptions": [ "敌人受到感电反应造成的伤害后,雷元素抗性降低10%,该效果持续10秒,至多叠加4层,每层持续时间独立计算,每1.2秒至多对同一个敌人施加一次该效果。" ], "Icon": "UI_TowerBlessing_37" }, { "Id": 42, "FloorIds": [ 1024, 1025, 1036, 1037 ], "Open": "2022-03-16T04:00:00+08:00", "Close": "2022-04-01T03:59:59+08:00", "BuffName": "神鸣之月", "Descriptions": [ "当前场上角色的普通攻击、重击、下落攻击、元素战技、元素爆发命中处于雷元素附着影响下的敌人后,会在敌人的位置释放冲击波,造成真实伤害。每2秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_38" }, { "Id": 43, "FloorIds": [ 1024, 1025, 1038, 1039 ], "Open": "2022-04-01T04:00:00+08:00", "Close": "2022-04-16T03:59:59+08:00", "BuffName": "薄冰之月", "Descriptions": [ "角色的普通攻击命中敌人后,会为敌人赋予断末之纹。10秒后,断末之纹将被移除,并对该敌人造成真实伤害。角色的普通攻击命中附有断末之纹的敌人后,将使断末之纹移除时造成的伤害提高,至多提高9次。" ], "Icon": "UI_TowerBlessing_39" }, { "Id": 44, "FloorIds": [ 1024, 1025, 1038, 1039 ], "Open": "2022-04-16T04:00:00+08:00", "Close": "2022-05-01T03:59:59+08:00", "BuffName": "骤雨之月", "Descriptions": [ "角色的普通攻击命中敌人后,该角色普通攻击造成的伤害提升12%,持续5秒。该效果至多叠加5层,每层独立计时,每0.1秒至多触发一次。" ], "Icon": "UI_TowerBlessing_40" }, { "Id": 45, "FloorIds": [ 1024, 1025, 1038, 1039 ], "Open": "2022-05-01T04:00:00+08:00", "Close": "2022-05-16T03:59:59+08:00", "BuffName": "初虹之月", "Descriptions": [ "角色的普通攻击对敌人造成伤害后,基于伤害对应的物理抗性或元素抗性,该敌人的此抗性降低6%,持续5秒,至多叠加7层。通过这种方式施加的不同属性的抗性降低可以同时存在,独立计算叠加层数与持续时间。" ], "Icon": "UI_TowerBlessing_41" }, { "Id": 46, "FloorIds": [ 1024, 1025, 1038, 1039 ], "Open": "2022-05-16T04:00:00+08:00", "Close": "2022-06-01T03:59:59+08:00", "BuffName": "薄冰之月", "Descriptions": [ "角色的普通攻击命中敌人后,会为敌人赋予断末之纹。10秒后,断末之纹将被移除,并对该敌人造成真实伤害。角色的普通攻击命中附有断末之纹的敌人后,将使断末之纹移除时造成的伤害提高,至多提高9次。" ], "Icon": "UI_TowerBlessing_39" }, { "Id": 47, "FloorIds": [ 1024, 1025, 1040, 1041 ], "Open": "2022-06-01T04:00:00+08:00", "Close": "2022-06-16T03:59:59+08:00", "BuffName": "近寄之月", "Descriptions": [ "当前场上角色施放元素战技后的8秒内,普通攻击伤害提升16%。该效果持续8秒,至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_42" }, { "Id": 48, "FloorIds": [ 1024, 1025, 1040, 1041 ], "Open": "2022-06-16T04:00:00+08:00", "Close": "2022-07-01T03:59:59+08:00", "BuffName": "纸一重之月", "Descriptions": [ "角色的元素战技命中敌人后,该敌人的物理抗性与所有元素抗性降低12%。该效果持续8秒,至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_43" }, { "Id": 49, "FloorIds": [ 1024, 1025, 1040, 1041 ], "Open": "2022-07-01T04:00:00+08:00", "Close": "2022-07-16T03:59:59+08:00", "BuffName": "斩铁之月", "Descriptions": [ "当前场上角色施放元素战技后,该角色接下来的第一次普通攻击命中敌人时,将在敌人所处的位置释放冲击波,造成真实伤害。每1.2秒触发一次这个效果。" ], "Icon": "UI_TowerBlessing_44" }, { "Id": 50, "FloorIds": [ 1024, 1025, 1042, 1043 ], "Open": "2022-07-16T04:00:00+08:00", "Close": "2022-08-01T03:59:59+08:00", "BuffName": "奋勇之月", "Descriptions": [ "角色登场后,每2秒获得一层「奋勇」效果,攻击力提升20%,该效果至多叠加3层。处于3层「奋勇」状态下的角色在重击命中敌人时,将在敌人的位置释放冲击波,造成真实伤害,每2秒至多通过这种方式释放一次冲击波。角色退场时,将清除所有的「奋勇」效果。" ], "Icon": "UI_TowerBlessing_45" }, { "Id": 51, "FloorIds": [ 1024, 1025, 1042, 1043 ], "Open": "2022-08-01T04:00:00+08:00", "Close": "2022-08-16T03:59:59+08:00", "BuffName": "风洗之月", "Descriptions": [ "角色对敌人触发扩散反应时,敌人的防御力降低12%,持续10秒。该效果至多叠加3层,每层持续时间独立计算。" ], "Icon": "UI_TowerBlessing_46" }, { "Id": 52, "FloorIds": [ 1024, 1025, 1042, 1043 ], "Open": "2022-08-16T04:00:00+08:00", "Close": "2022-09-01T03:59:59+08:00", "BuffName": "碎破之月", "Descriptions": [ "当前场上角色的普通攻击、重击或下落攻击命中敌人后,该角色普通攻击、重击与下落攻击造成的伤害提升12%,持续8秒。该效果每0.1秒至多触发一次,至多叠加4层,每层持续时间独立计算。角色退场后,将清除该效果。" ], "Icon": "UI_TowerBlessing_47" }, { "Id": 53, "FloorIds": [ 1044, 1045, 1046, 1047 ], "Open": "2022-09-01T04:00:00+08:00", "Close": "2022-09-16T03:59:59+08:00", "BuffName": "绽放之月", "Descriptions": [ "角色通过草原核对敌人造成伤害后(包含烈绽放、超绽放),该角色的攻击力提升15%,持续8秒。该效果至多叠加4次,每0.1秒至多获得一次该效果带来的攻击力提升。" ], "Icon": "UI_TowerBlessing_49" }, { "Id": 54, "FloorIds": [ 1044, 1045, 1046, 1047 ], "Open": "2022-09-16T04:00:00+08:00", "Close": "2022-10-01T03:59:59+08:00", "BuffName": "苏生之月", "Descriptions": [ "角色对敌人触发原激化反应后的10秒内,受影响的敌人防御力降低35%。" ], "Icon": "UI_TowerBlessing_48" }, { "Id": 55, "FloorIds": [ 1044, 1045, 1048, 1049 ], "Open": "2022-10-01T04:00:00+08:00", "Close": "2022-10-16T03:59:59+08:00", "BuffName": "疏果之月", "Descriptions": [ "角色触发绽放、超绽放、烈绽放反应后,队伍中所有角色的元素精通提升40点,持续10秒。该效果每0.1秒至多触发一次,至多叠加5层,每层持续时间独立计算。" ], "Icon": "UI_TowerBlessing_50" }, { "Id": 56, "FloorIds": [ 1044, 1045, 1048, 1049 ], "Open": "2022-10-16T04:00:00+08:00", "Close": "2022-11-01T03:59:59+08:00", "BuffName": "攀附之月", "Descriptions": [ "敌人受到草原核(包含烈绽放、超绽放)造成的伤害后,所有元素抗性与物理抗性降低8%,持续6秒,该效果至多叠加4层。" ], "Icon": "UI_TowerBlessing_51" }, { "Id": 57, "FloorIds": [ 1044, 1045, 1048, 1049 ], "Open": "2022-11-01T04:00:00+08:00", "Close": "2022-11-16T03:59:59+08:00", "BuffName": "迸发之月", "Descriptions": [ "当草原核(包含烈绽放、超绽放)的攻击命中敌人后,将在敌人的位置释放冲击波,造成真实伤害。每2秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_52" }, { "Id": 58, "FloorIds": [ 1044, 1045, 1050, 1051 ], "Open": "2022-11-16T04:00:00+08:00", "Close": "2022-12-01T03:59:59+08:00", "BuffName": "惊霰之月", "Descriptions": [ "角色对敌人造成伤害后,将在敌人所在的位置释放冲击波,造成真实伤害。每种伤害的元素类型(包含物理伤害)每8秒可以通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_53" }, { "Id": 59, "FloorIds": [ 1044, 1045, 1050, 1051 ], "Open": "2022-12-01T04:00:00+08:00", "Close": "2022-12-16T03:59:59+08:00", "BuffName": "狂蔓之月", "Descriptions": [ "角色对敌人触发燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放后,队伍中所有角色获得10%草元素伤害加成,持续10秒,该效果每5秒至多触发一次,至多叠加4次。叠加4次后,角色对敌人造成草元素伤害时,将在敌人所在的位置释放冲击波,造成真实伤害。每5秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_54" }, { "Id": 60, "FloorIds": [ 1044, 1045, 1052, 1053 ], "Open": "2022-12-16T04:00:00+08:00", "Close": "2023-01-01T03:59:59+08:00", "BuffName": "终战之月", "Descriptions": [ "当前场上角色的普通攻击、重击与下落攻击对敌人造成伤害后,获得10%该伤害对应的元素伤害或物理伤害加成。该效果持续4秒,至多叠加6次,每1秒至多触发1次,并将在角色退场或造成不同元素或物理类型的伤害后清除。" ], "Icon": "UI_TowerBlessing_55" }, { "Id": 61, "FloorIds": [ 1044, 1045, 1052, 1053 ], "Open": "2023-01-01T04:00:00+08:00", "Close": "2023-01-16T03:59:59+08:00", "BuffName": "风来之月", "Descriptions": [ "当前场上角色对敌人触发扩散反应后,队伍中所有角色的暴击伤害提升20%,该效果持续8秒,至多叠加3次,每1秒至多触发一次。" ], "Icon": "UI_TowerBlessing_56" }, { "Id": 62, "FloorIds": [ 1044, 1045, 1052, 1053 ], "Open": "2023-01-16T04:00:00+08:00", "Close": "2023-02-01T03:59:59+08:00", "BuffName": "压胜之月", "Descriptions": [ "当前场上角色通过普通攻击、重击、下落攻击、元素战技、元素爆发连续对敌人造成同类元素伤害时,将进行计数,每1秒至多进行一次计数。计数达到5次时,将在敌人所在位置释放冲击波,造成真实伤害,并移除已有的计数。该角色退场或是造成其他元素类型的伤害时,将移除所有的计数。造成物理伤害不会移除计数。" ], "Icon": "UI_TowerBlessing_57" }, { "Id": 63, "FloorIds": [ 1044, 1045, 1054, 1055 ], "Open": "2023-02-01T04:00:00+08:00", "Close": "2023-02-16T03:59:59+08:00", "BuffName": "丛棘之月", "Descriptions": [ "处于原激化状态下的敌人的草元素抗性和雷元素抗性降低30%,该效果将在原激化状态结束2秒后移除。" ], "Icon": "UI_TowerBlessing_58" }, { "Id": 64, "FloorIds": [ 1044, 1045, 1054, 1055 ], "Open": "2023-02-16T04:00:00+08:00", "Close": "2023-03-01T03:59:59+08:00", "BuffName": "郁苍之月", "Descriptions": [ "角色通过普通攻击、重击、下落攻击、元素战技或元素爆发对敌人造成草元素伤害后,将获得一层「郁苍」效果:角色造成的伤害提升8%。该效果持续6秒,每0.1秒至多触发一次,至多叠加6层,每层独立计时。" ], "Icon": "UI_TowerBlessing_59" }, { "Id": 65, "FloorIds": [ 1044, 1045, 1054, 1055 ], "Open": "2023-03-01T04:00:00+08:00", "Close": "2023-03-16T03:59:59+08:00", "BuffName": "奋荣之月", "Descriptions": [ "角色对敌人触发蔓激化、超激化反应时,将在敌人的位置释放冲击波,造成真实伤害。每3秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_60" }, { "Id": 66, "FloorIds": [ 1044, 1045, 1056, 1057 ], "Open": "2023-03-16T04:00:00+08:00", "Close": "2023-04-01T03:59:59+08:00", "BuffName": "衔勇之月", "Descriptions": [ "角色的生命值降低时,队伍中所有角色将获得一层「衔勇」效果:造成的伤害提升8%。该效果持续8秒,每0.3秒至多触发一次,至多叠加4层,每层独立计时。" ], "Icon": "UI_TowerBlessing_61" }, { "Id": 67, "FloorIds": [ 1044, 1045, 1056, 1057 ], "Open": "2023-04-01T04:00:00+08:00", "Close": "2023-04-16T03:59:59+08:00", "BuffName": "劲锐之月", "Descriptions": [ "角色的生命值降低时,将在当前场上角色的位置释放冲击波,对附近的敌人造成真实伤害。该效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_62" }, { "Id": 68, "FloorIds": [ 1044, 1045, 1058, 1059 ], "Open": "2023-04-16T04:00:00+08:00", "Close": "2023-05-01T03:59:59+08:00", "BuffName": "轰震之月", "Descriptions": [ "当前场上角色的生命值降低时,将在该角色的位置释放冲击波,对附近的敌人造成真实伤害,该效果每0.8秒至多触发一次。" ], "Icon": "UI_TowerBlessing_63" }, { "Id": 69, "FloorIds": [ 1044, 1045, 1058, 1059 ], "Open": "2023-05-01T04:00:00+08:00", "Close": "2023-05-16T03:59:59+08:00", "BuffName": "迸烈之月", "Descriptions": [ "角色触发绽放反应后,队伍内所有角色绽放、超绽放、烈绽放造成的伤害提升35%,该效果持续6秒,每0.1秒至多触发一次,最多叠加4层,每层独立计时。" ], "Icon": "UI_TowerBlessing_64" }, { "Id": 70, "FloorIds": [ 1044, 1045, 1058, 1059 ], "Open": "2023-05-16T04:00:00+08:00", "Close": "2023-06-01T03:59:59+08:00", "BuffName": "遒茂之月", "Descriptions": [ "草原核造成的伤害(包含烈绽放、超绽放)命中角色时,队伍中所有角色的元素精通提升200点,持续4秒。" ], "Icon": "UI_TowerBlessing_65" }, { "Id": 71, "FloorIds": [ 1044, 1045, 1060, 1061 ], "Open": "2023-06-01T04:00:00+08:00", "Close": "2023-06-16T03:59:59+08:00", "BuffName": "滚奏之月", "Descriptions": [ "角色的普通攻击命中敌人后,将为该敌人施加滚奏之印。3秒后,滚奏之印将被移除,并对该敌人造成真实伤害。角色的普通攻击命中附有滚奏之印的敌人后,将使滚奏之印移除时造成的伤害提高,至多提高9次。" ], "Icon": "UI_TowerBlessing_66" }, { "Id": 72, "FloorIds": [ 1044, 1045, 1060, 1061 ], "Open": "2023-06-16T04:00:00+08:00", "Close": "2023-07-01T03:59:59+08:00", "BuffName": "强形之月", "Descriptions": [ "当前场上的角色的普通攻击命中敌人后,该角色造成的伤害提升12%,持续2秒。该效果至多叠加5层,每层独立计时,每0.05秒至多触发一次。角色退场时,该效果将被移除。" ], "Icon": "UI_TowerBlessing_40" }, { "Id": 73, "FloorIds": [ 1044, 1045, 1060, 1061 ], "Open": "2023-07-01T04:00:00+08:00", "Close": "2023-07-16T03:59:59+08:00", "BuffName": "纤堕之月", "Descriptions": [ "角色的普通攻击命中敌人后,基于攻击类型对应的物理抗性或元素抗性,该敌人的此抗性降低6%,持续2秒,至多叠加6层,通过这种方式施加的不同属性的抗性降低可以同时存在,独立计算叠加层数与持续时间。" ], "Icon": "UI_TowerBlessing_67" }, { "Id": 74, "FloorIds": [ 1044, 1045, 1062, 1063 ], "Open": "2023-07-16T04:00:00+08:00", "Close": "2023-08-01T03:59:59+08:00", "BuffName": "迅节之月", "Descriptions": [ "角色登场后的10秒内,角色的普通攻击、重击与下落攻击造成的伤害提升30%,攻击速度提升10%。角色退场时,该效果将被移除。" ], "Icon": "UI_TowerBlessing_68" }, { "Id": 75, "FloorIds": [ 1044, 1045, 1062, 1063 ], "Open": "2023-08-01T04:00:00+08:00", "Close": "2023-08-16T03:59:59+08:00", "BuffName": "变巧之月", "Descriptions": [ "角色损失或恢复生命值时,队伍中所有角色的攻击力提升7.5%,持续10秒。该效果每0.1秒至多触发一次,至多叠加4层,每层独立计时。" ], "Icon": "UI_TowerBlessing_69" }, { "Id": 76, "FloorIds": [ 1044, 1045, 1062, 1063 ], "Open": "2023-08-16T04:00:00+08:00", "Close": "2023-09-01T03:59:59+08:00", "BuffName": "连步之月", "Descriptions": [ "当前场上角色通过普通攻击、重击或下落攻击连续对敌人造成同类元素伤害或物理伤害时,将进行计数,每0.3秒至多进行一次计数,每种元素类型与物理伤害造成的计数分别独立存在。计数达到6次时,将在敌人所在位置释放冲击波,造成真实伤害,并移除该伤害类型的计数。该角色退场时,将移除所有的计数。" ], "Icon": "UI_TowerBlessing_70" }, { "Id": 77, "FloorIds": [ 1064, 1065, 1066, 1067 ], "Open": "2023-09-01T04:00:00+08:00", "Close": "2023-09-16T03:59:59+08:00", "BuffName": "灵醒之月", "Descriptions": [ "角色的生命值恢复时,该角色的攻击力提升10%,此效果持续10秒,至多叠加3层,每层独立计时。角色的生命值降低时,该角色的元素精通提升40点,此效果持续10秒,至多叠加3层,每层独立计时。角色生命值恢复与降低触发的效果分别独立存在,独立计时。" ], "Icon": "UI_TowerBlessing_69" }, { "Id": 78, "FloorIds": [ 1064, 1065, 1066, 1067 ], "Open": "2023-09-16T04:00:00+08:00", "Close": "2023-10-01T03:59:59+08:00", "BuffName": "盘转之月", "Descriptions": [ "角色的生命值恢复或降低时,该角色获得40%所有元素伤害与物理伤害加成,持续3秒。" ], "Icon": "UI_TowerBlessing_69" }, { "Id": 79, "FloorIds": [ 1064, 1065, 1068, 1069 ], "Open": "2023-10-01T04:00:00+08:00", "Close": "2023-10-16T03:59:59+08:00", "BuffName": "劲切之月", "Descriptions": [ "角色的当前生命值提升或降低时,普通攻击与重击造成的伤害提升16%,该效果持续6秒,每0.5秒至多触发一次,至多叠加3层。" ], "Icon": "UI_TowerBlessing_69" }, { "Id": 80, "FloorIds": [ 1064, 1065, 1068, 1069 ], "Open": "2023-10-16T04:00:00+08:00", "Close": "2023-11-01T03:59:59+08:00", "BuffName": "分进之月", "Descriptions": [ "角色的重击命中敌人后,依据重击的元素伤害或物理伤害类型,角色获得20%对应元素伤害或物理伤害加成,该效果持续5秒,每0.5秒至多触发一次,至多叠加3层。由不同元素伤害或物理伤害类型的重击产生的加成效果分别独立存在,独立计时。" ], "Icon": "UI_TowerBlessing_71" }, { "Id": 81, "FloorIds": [ 1064, 1065, 1068, 1069 ], "Open": "2023-11-01T04:00:00+08:00", "Close": "2023-11-16T03:59:59+08:00", "BuffName": "并力之月", "Descriptions": [ "当前场上角色的普通攻击或重击命中敌人后,该角色普通攻击与重击的暴击率提升6%。该效果持续5秒,每0.1秒至多触发一次,至多叠加5层,每层独立计时。角色退场后,将清除该效果。" ], "Icon": "UI_TowerBlessing_55" }, { "Id": 82, "FloorIds": [ 1064, 1065, 1070, 1071 ], "Open": "2023-11-16T04:00:00+08:00", "Close": "2023-12-01T03:59:59+08:00", "BuffName": "潮信之月", "Descriptions": [ "角色的当前生命值提升或降低时,将进行计数。计数达到12次时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,并移除已有的计数。每4秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_72" }, { "Id": 83, "FloorIds": [ 1064, 1065, 1070, 1071 ], "Open": "2023-12-01T04:00:00+08:00", "Close": "2023-12-16T03:59:59+08:00", "BuffName": "诡殊之月", "Descriptions": [ "处于队伍后台的角色对敌人造成元素战技伤害时,将为该敌人施加诡殊之印。另一名当前场上角色以相同元素的攻击命中附有诡殊之印的敌人时,将在敌人的位置释放冲击波,造成真实伤害。诡殊之印持续5秒,通过不同元素的伤害产生的诡殊之印分别独立存在,独立计时。每2秒至多通过这种方式释放一次冲击波。角色登场时,该角色为敌人施加的诡殊之印将被移除。" ], "Icon": "UI_TowerBlessing_73" }, { "Id": 84, "FloorIds": [ 1064, 1065, 1070, 1071 ], "Open": "2023-12-16T04:00:00+08:00", "Close": "2024-01-01T03:59:59+08:00", "BuffName": "鹰扬之月", "Descriptions": [ "角色登场后,每2.5秒将获得一层「鹰扬」效果,每层鹰扬效果会使角色造成的伤害提升8%。此效果至多叠加3层,持有3层「鹰扬」效果的角色对敌人造成伤害时,将在敌人的位置释放冲击波,造成真实伤害。该效果将在角色退场时解除,每1秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_74" }, { "Id": 85, "FloorIds": [ 1064, 1065, 1072, 1073 ], "Open": "2024-01-01T04:00:00+08:00", "Close": "2024-01-16T03:59:59+08:00", "BuffName": "壮固之月", "Descriptions": [ "角色获取结晶反应产生的晶片后,将产生「壮固之能」状态。处于该状态下的当前场上角色造成的伤害提升15%,该状态持续8秒,至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_75" }, { "Id": 86, "FloorIds": [ 1064, 1065, 1072, 1073 ], "Open": "2024-01-16T04:00:00+08:00", "Close": "2024-02-01T03:59:59+08:00", "BuffName": "迸断之月", "Descriptions": [ "角色获取结晶反应产生的晶片时,将进行计数,计数达到3次时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,并移除计数。此效果每6秒至多触发一次。" ], "Icon": "UI_TowerBlessing_76" }, { "Id": 87, "FloorIds": [ 1064, 1065, 1074, 1075 ], "Open": "2024-02-01T04:00:00+08:00", "Close": "2024-02-16T03:59:59+08:00", "BuffName": "涨势之月", "Descriptions": [ "角色受到治疗时,将进行计数。计数达到16次时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,并移除已有的计数。每8秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_72" }, { "Id": 88, "FloorIds": [ 1064, 1065, 1074, 1075 ], "Open": "2024-02-16T04:00:00+08:00", "Close": "2024-03-01T03:59:59+08:00", "BuffName": "劲韧之月", "Descriptions": [ "当前场上角色的下落攻击命中敌人后,该角色的下落攻击伤害提升20%,持续8秒,该效果每0.1秒至多触发一次,至多叠加3层,每层独立计时。角色退场时,该效果将被移除。" ], "Icon": "UI_TowerBlessing_78" }, { "Id": 89, "FloorIds": [ 1064, 1065, 1074, 1075 ], "Open": "2024-03-01T04:00:00+08:00", "Close": "2024-03-16T03:59:59+08:00", "BuffName": "陨坠之月", "Descriptions": [ "当前场上角色的下落攻击命中敌人时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每2秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_79" }, { "Id": 90, "FloorIds": [ 1064, 1065, 1076, 1077 ], "Open": "2024-03-16T04:00:00+08:00", "Close": "2024-04-01T03:59:59+08:00", "BuffName": "迸裂之月", "Descriptions": [ "角色创造岩元素创造物时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,每6秒至多通过这种方式释放一次冲击波。" ], "Icon": "UI_TowerBlessing_80" }, { "Id": 91, "FloorIds": [ 1064, 1065, 1076, 1077 ], "Open": "2024-04-01T04:00:00+08:00", "Close": "2024-04-16T03:59:59+08:00", "BuffName": "砾石之月", "Descriptions": [ "角色对敌人造成岩元素伤害时,将为该角色进行计数,每0.1秒至多进行一次计数。计数达到3次时,将为该角色施加砾石之印:该角色获得50%岩元素伤害加成,持续10秒。" ], "Icon": "UI_TowerBlessing_81" }, { "Id": 92, "FloorIds": [ 1064, 1065, 1076, 1077 ], "Open": "2024-04-16T04:00:00+08:00", "Close": "2024-05-01T03:59:59+08:00", "BuffName": "箭风之月", "Descriptions": [ "角色触发扩散反应后,队伍中所有角色的普通攻击、重击与下落攻击造成的伤害提升20%,该效果持续10秒,每0.1秒至多触发一次,至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_56" }, { "Id": 93, "FloorIds": [ 1064, 1065, 1078, 1079 ], "Open": "2024-05-01T04:00:00+08:00", "Close": "2024-05-16T03:59:59+08:00", "BuffName": "扇烈之月", "Descriptions": [ "角色对敌人触发蒸发、超载、融化、燃烧、烈绽放、火元素扩散或火元素结晶反应时,敌人的所有元素抗性和物理抗性降低30%,持续4秒。" ], "Icon": "UI_TowerBlessing_82" }, { "Id": 94, "FloorIds": [ 1064, 1065, 1078, 1079 ], "Open": "2024-05-16T04:00:00+08:00", "Close": "2024-06-01T03:59:59+08:00", "BuffName": "奋戈之月", "Descriptions": [ "角色受到治疗时,该角色的攻击力提升50%,持续3秒。" ], "Icon": "UI_TowerBlessing_83" }, { "Id": 95, "FloorIds": [ 1064, 1065, 1078, 1079 ], "Open": "2024-06-01T04:00:00+08:00", "Close": "2024-06-16T03:59:59+08:00", "BuffName": "得策之月", "Descriptions": [ "角色的当前生命值提升或降低时,该角色获得16%所有元素伤害与物理伤害加成,持续8秒。此效果至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_69" }, { "Id": 96, "FloorIds": [ 1064, 1065, 1080, 1081 ], "Open": "2024-06-16T04:00:00+08:00", "Close": "2024-07-16T03:59:59+08:00", "BuffName": "锐进之月", "Descriptions": [ "当前场上角色施放元素战技后的10秒内,普通攻击造成的伤害提升20%,且该角色的普通攻击命中敌人时,将进行计数,每0.1秒至多进行一次计数,计数达到3次时,将在敌人的位置释放冲击波,并移除计数,对附近的敌人造成真实伤害。每1.5秒至多通过这种方式触发一次冲击波,角色退场时将移除此效果并清空计数。" ], "Icon": "UI_TowerBlessing_85" }, { "Id": 97, "FloorIds": [ 1064, 1065, 1080, 1081 ], "Open": "2024-07-16T04:00:00+08:00", "Close": "2024-08-16T03:59:59+08:00", "BuffName": "攻疗之月", "Descriptions": [ "角色受到治疗后,该角色的元素战技造成的伤害提升20%。此效果持续8秒,至多叠加3层,每层独立计时。" ], "Icon": "UI_TowerBlessing_83" }, { "Id": 98, "FloorIds": [ 1064, 1065, 1082, 1083 ], "Open": "2024-08-16T04:00:00+08:00", "Close": "2024-09-16T03:59:59+08:00", "BuffName": "炽灼之月", "Descriptions": [ "角色攻击处于燃烧状态下的敌人时,暴击率提升15%,暴击伤害提升30%。" ], "Icon": "UI_TowerBlessing_84" }, { "Id": 99, "FloorIds": [ 1084, 1085, 1086, 1087 ], "Open": "2024-09-16T04:00:00+08:00", "Close": "2024-10-16T03:59:59+08:00", "BuffName": "角争之月", "Descriptions": [ "当前场上角色施放元素战技后的12秒内,普通攻击和元素战技造成的伤害提升40%,对处于夜魂加持状态的角色,此效果获得强化:普通攻击和元素战技造成的伤害提升80%。" ], "Icon": "UI_TowerBlessing_86" }, { "Id": 100, "FloorIds": [ 1084, 1085, 1088, 1089 ], "Open": "2024-10-16T04:00:00+08:00", "Close": "2024-11-16T03:59:59+08:00", "BuffName": "刚坚之月", "Descriptions": [ "角色施放元素战技后,该角色的防御力提升60%,持续9秒。" ], "Icon": "UI_TowerBlessing_87" }, { "Id": 101, "FloorIds": [ 1084, 1085, 1090, 1091 ], "Open": "2024-11-16T04:00:00+08:00", "Close": "2024-12-16T03:59:59+08:00", "BuffName": "遒劲之月", "Descriptions": [ "当前场上角色的重击命中敌人后,该角色的攻击力提升20%,持续8秒,此效果至多叠加4层,每层独立计时。" ], "Icon": "UI_TowerBlessing_88" }, { "Id": 102, "FloorIds": [ 1084, 1085, 1092, 1093 ], "Open": "2024-12-16T04:00:00+08:00", "Close": "2025-01-16T03:59:59+08:00", "BuffName": "攻盾之月", "Descriptions": [ "队伍中所有角色的护盾强效提升20%。处于护盾庇护下的当前场上角色对敌人造成伤害时,将在敌人的位置释放冲击波,造成真实伤害,此效果每5秒至多触发一次。" ], "Icon": "UI_TowerBlessing_89" }, { "Id": 103, "FloorIds": [ 1084, 1085, 1094, 1095 ], "Open": "2025-01-16T04:00:00+08:00", "Close": "2025-02-16T03:59:59+08:00", "BuffName": "炽烈之月", "Descriptions": [ "队伍中的角色触发火元素相关反应时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,此效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_90" }, { "Id": 104, "FloorIds": [ 1084, 1085, 1096, 1097 ], "Open": "2025-02-16T04:00:00+08:00", "Close": "2025-03-16T03:59:59+08:00", "BuffName": "振顿之月", "Descriptions": [ "角色受到治疗时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,此效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_91" }, { "Id": 105, "FloorIds": [ 1084, 1085, 1098, 1099 ], "Open": "2025-03-16T04:00:00+08:00", "Close": "2025-04-16T03:59:59+08:00", "BuffName": "轰坠之月", "Descriptions": [ "角色的下落攻击命中敌人时,将在角色的位置释放冲击波,对附近的敌人造成真实伤害,此效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_92" }, { "Id": 106, "FloorIds": [ 1084, 1085, 1100, 1101 ], "Open": "2025-04-16T04:00:00+08:00", "Close": "2025-05-16T03:59:59+08:00", "BuffName": "寒粟之月", "Descriptions": [ "角色触发冰元素相关反应时,将在敌人的位置释放冲击波,造成真实伤害,此效果每4秒至多触发一次。" ], "Icon": "UI_TowerBlessing_93" }, { "Id": 107, "FloorIds": [ 1084, 1085, 1102, 1103 ], "Open": "2025-05-16T04:00:00+08:00", "Close": "2025-06-16T03:59:59+08:00", "BuffName": "多绪之月", "Descriptions": [ "角色的元素战技命中敌人时,将进行计数,每0.9秒至多进行1次计数,计数达到3时,将在命中敌人的位置释放冲击波,造成真实伤害,并清除计数。" ], "Icon": "UI_TowerBlessing_94" }, { "Id": 108, "FloorIds": [ 1084, 1085, 1104, 1105 ], "Open": "2025-06-16T04:00:00+08:00", "Close": "2025-07-16T03:59:59+08:00", "BuffName": "斩冰之月", "Descriptions": [ "角色对敌人造成冰元素伤害时,将进行计数,计数达到4时,将在敌人的位置释放冲击波,造成真实伤害,并清除计数,此效果每4秒至多触发一次。" ], "Icon": "UI_TowerBlessing_95" }, { "Id": 109, "FloorIds": [ 1084, 1085, 1106, 1107 ], "Open": "2025-07-16T04:00:00+08:00", "Close": "2025-08-16T03:59:59+08:00", "BuffName": "狂冻之月", "Descriptions": [ "角色触发冰元素相关反应时,将在敌人的位置释放冲击波,对附近的敌人造成真实伤害,此效果每2.5秒至多触发一次。" ], "Icon": "UI_TowerBlessing_93" }, { "Id": 110, "FloorIds": [ 1084, 1085, 1108, 1109 ], "Open": "2025-08-16T04:00:00+08:00", "Close": "2025-09-16T03:59:59+08:00", "BuffName": "迸涛之月", "Descriptions": [ "角色触发水元素相关反应(包含月感电)时,将在敌人的位置释放冲击波,造成真实伤害,此效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_96" }, { "Id": 111, "FloorIds": [ 1110, 1111, 1112, 1113 ], "Open": "2025-09-16T04:00:00+08:00", "Close": "2025-10-16T03:59:59+08:00", "BuffName": "迸浪之月", "Descriptions": [ "角色触发水元素相关反应时,将在敌人的位置释放冲击波,造成真实伤害,此效果每2秒至多触发一次。" ], "Icon": "UI_TowerBlessing_97" }, { "Id": 112, "FloorIds": [ 1110, 1111, 1114, 1115 ], "Open": "2025-10-16T04:00:00+08:00", "Close": "2025-11-16T03:59:59+08:00", "BuffName": "蔓茂之月", "Descriptions": [ "角色触发草元素相关反应时,将在敌人的位置释放冲击波,造成真实伤害,此效果每3秒至多触发一次。" ], "Icon": "UI_TowerBlessing_98" } ]