mirror of
https://github.com/wangdage12/Snap.Hutao.git
synced 2026-02-18 02:42:15 +08:00
Compare commits
2 Commits
1.18.0.0_T
...
56c36a01ae
| Author | SHA1 | Date | |
|---|---|---|---|
|
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56c36a01ae | ||
|
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da6f248509 |
BIN
bin/unlockfps.exe
Normal file
BIN
bin/unlockfps.exe
Normal file
Binary file not shown.
45
src/Snap.Hutao/Snap.Hutao/Factory/Process/NullProcess.cs
Normal file
45
src/Snap.Hutao/Snap.Hutao/Factory/Process/NullProcess.cs
Normal file
@@ -0,0 +1,45 @@
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||||
// Copyright (c) DGP Studio. All rights reserved.
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||||
// Licensed under the MIT license.
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||||
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||||
using Snap.Hutao.Core.Diagnostics;
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using Snap.Hutao.Win32.Foundation;
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namespace Snap.Hutao.Factory.Process;
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internal sealed class NullProcess : IProcess
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{
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public int Id => 0;
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public nint Handle => 0;
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public HWND MainWindowHandle => default;
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|
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public bool HasExited => true;
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||||
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public int ExitCode => 0;
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public void Start()
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{
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// Do nothing
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}
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public void ResumeMainThread()
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{
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// Do nothing
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}
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public void WaitForExit()
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||||
{
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// Do nothing
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}
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public void Kill()
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||||
{
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// Do nothing
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}
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public void Dispose()
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{
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// Do nothing
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||||
}
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}
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@@ -34,7 +34,7 @@ internal static class WeaponIds
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13502U, 13505U,
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14501U, 14502U,
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15501U, 15502U,
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15515U, 15518U
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15515U, 11518U
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];
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public static bool IsOrangeStandardWish(in WeaponId weaponId)
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Package
|
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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@@ -13,7 +13,7 @@
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<Identity
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Name="60568DGPStudio.SnapHutao"
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Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
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Version="1.17.4.0" />
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Version="1.18.0.0" />
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<Properties>
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<DisplayName>Snap Hutao</DisplayName>
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@@ -0,0 +1,55 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Snap.Hutao.Core.Setting;
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using System.IO;
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namespace Snap.Hutao.Service.Game.Island;
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internal static class FpsConfigTest
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{
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// 测试用,手动更新FPS配置文件
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public static void TestConfigUpdate()
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||||
{
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// 直接从LocalSetting读取当前FPS设置
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int currentFps = LocalSetting.Get(SettingKeys.LaunchTargetFps, 60);
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// 配置文件路径
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string configPath = Path.Combine(AppContext.BaseDirectory, "fps_config.ini");
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|
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// 读取当前配置
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if (File.Exists(configPath))
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{
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string[] lines = File.ReadAllLines(configPath);
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int configFps = 60;
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foreach (string line in lines)
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{
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if (line.StartsWith("FPS="))
|
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{
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configFps = int.Parse(line.Substring(4));
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break;
|
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}
|
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}
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|
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System.Diagnostics.Debug.WriteLine($"Current FPS from LocalSetting: {currentFps}");
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System.Diagnostics.Debug.WriteLine($"Current FPS from config file: {configFps}");
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if (currentFps != configFps)
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{
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// 更新配置文件
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for (int i = 0; i < lines.Length; i++)
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||||
{
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if (lines[i].StartsWith("FPS="))
|
||||
{
|
||||
lines[i] = $"FPS={currentFps}";
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||||
break;
|
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}
|
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}
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|
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File.WriteAllLines(configPath, lines);
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System.Diagnostics.Debug.WriteLine($"Updated config file with FPS: {currentFps}");
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}
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||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,350 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
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||||
// Licensed under the MIT license.
|
||||
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using Snap.Hutao.Core;
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using Snap.Hutao.Core.Diagnostics;
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using Snap.Hutao.Core.ExceptionService;
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using Snap.Hutao.Core.Setting;
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using Snap.Hutao.Service.Game.FileSystem;
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using Snap.Hutao.Service.Game.Launching.Context;
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using Snap.Hutao.Web.Hutao;
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using System.Diagnostics;
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||||
using System.IO;
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using System.Text;
|
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namespace Snap.Hutao.Service.Game.Island;
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internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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{
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private const string UnlockerExecutableName = "unlockfps.exe";
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private const string UnlockerConfigName = "fps_config.ini";
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private readonly bool resume;
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private string? unlockerPath;
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private string? gamePath;
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private Process? unlockerProcess;
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||||
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public GameFpsUnlockInterop(bool resume)
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{
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this.resume = resume;
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||||
}
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public async ValueTask BeforeAsync(BeforeLaunchExecutionContext context)
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{
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if (resume)
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{
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return;
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}
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// 获取unlocker.exe路径,放在Snap.Hutao同一目录下
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string hutaoDirectory = AppContext.BaseDirectory;
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unlockerPath = Path.Combine(hutaoDirectory, UnlockerExecutableName);
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if (!File.Exists(unlockerPath))
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{
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throw HutaoException.InvalidOperation("未找到unlockfps.exe文件,请将genshin-fps-unlock-master编译后的unlockfps.exe放置在Snap.Hutao同目录下");
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}
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// 获取游戏路径
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gamePath = context.FileSystem.GameFilePath;
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// 验证游戏路径
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SentrySdk.AddBreadcrumb(
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$"Game path from Snap.Hutao: {gamePath}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
|
||||
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||||
|
||||
if (!File.Exists(gamePath))
|
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{
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throw HutaoException.InvalidOperation($"游戏文件不存在: {gamePath}");
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||||
}
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// 创建配置文件
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await CreateUnlockerConfigAsync(context).ConfigureAwait(false);
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// 启动解锁器进程
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await StartUnlockerProcessAsync(context, CancellationToken.None).ConfigureAwait(false);
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}
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public async ValueTask WaitForExitAsync(LaunchExecutionContext context, CancellationToken token = default)
|
||||
{
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||||
if (resume)
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||||
{
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// 恢复模式下,尝试连接已存在的解锁器进程
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await MonitorExistingUnlockerAsync(context, token).ConfigureAwait(false);
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||||
return;
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}
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// 监控解锁器进程状态(解锁器会自动启动并监控游戏)
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await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
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}
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private async ValueTask CreateUnlockerConfigAsync(BeforeLaunchExecutionContext context)
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||||
{
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if (string.IsNullOrEmpty(gamePath))
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{
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throw HutaoException.NotSupported("游戏路径未初始化");
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}
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// 直接在unlocker同目录创建配置文件
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string unlockerConfigPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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int targetFps = context.LaunchOptions.TargetFps.Value;
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string configContent = $"[Setting]\nPath={gamePath}\nFPS={targetFps}";
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// 添加重试机制处理可能的权限问题
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
try
|
||||
{
|
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await File.WriteAllTextAsync(unlockerConfigPath, configContent).ConfigureAwait(false);
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||||
break; // 成功写入,退出循环
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}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
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if (i == 2)
|
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{
|
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throw HutaoException.InvalidOperation($"无法写入配置文件 {unlockerConfigPath},请检查权限");
|
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}
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await Task.Delay(500).ConfigureAwait(false);
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}
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catch (IOException)
|
||||
{
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if (i == 2)
|
||||
{
|
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throw HutaoException.InvalidOperation($"无法写入配置文件 {unlockerConfigPath},文件可能被占用");
|
||||
}
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await Task.Delay(500).ConfigureAwait(false);
|
||||
}
|
||||
}
|
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}
|
||||
|
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private async ValueTask StartUnlockerProcessAsync(BeforeLaunchExecutionContext context, CancellationToken token)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
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string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
|
||||
if (!File.Exists(configPath))
|
||||
{
|
||||
throw HutaoException.InvalidOperation($"配置文件不存在: {configPath}");
|
||||
}
|
||||
|
||||
|
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string configContent = await File.ReadAllTextAsync(configPath).ConfigureAwait(false);
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||||
SentrySdk.AddBreadcrumb(
|
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$"Starting unlocker with config: {configContent}",
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category: "fps.unlocker",
|
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level: Sentry.BreadcrumbLevel.Info);
|
||||
|
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ProcessStartInfo startInfo = new()
|
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{
|
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FileName = unlockerPath,
|
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WorkingDirectory = Path.GetDirectoryName(unlockerPath),
|
||||
UseShellExecute = false,
|
||||
CreateNoWindow = true,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
WindowStyle = ProcessWindowStyle.Normal,
|
||||
};
|
||||
|
||||
unlockerProcess = new Process { StartInfo = startInfo };
|
||||
|
||||
|
||||
unlockerProcess.Start();
|
||||
|
||||
|
||||
Task outputTask = Task.Run(async () =>
|
||||
{
|
||||
while (!unlockerProcess.StandardOutput.EndOfStream)
|
||||
{
|
||||
string line = await unlockerProcess.StandardOutput.ReadLineAsync().ConfigureAwait(false);
|
||||
if (line != null)
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Unlocker output: {line}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Info);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Task errorTask = Task.Run(async () =>
|
||||
{
|
||||
while (!unlockerProcess.StandardError.EndOfStream)
|
||||
{
|
||||
string line = await unlockerProcess.StandardError.ReadLineAsync().ConfigureAwait(false);
|
||||
if (line != null)
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Unlocker error: {line}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Error);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// 等待解锁器初始化
|
||||
await Task.Delay(5000).ConfigureAwait(false);
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw HutaoException.Throw($"启动FPS解锁器失败: {ex.Message}", ex);
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask MonitorExistingUnlockerAsync(LaunchExecutionContext context, CancellationToken token)
|
||||
{
|
||||
// 恢复模式下,检查是否有解锁器进程在运行
|
||||
Process[] processes = Process.GetProcessesByName(Path.GetFileNameWithoutExtension(UnlockerExecutableName));
|
||||
if (processes.Length == 0)
|
||||
{
|
||||
// 没有找到解锁器进程,但游戏在运行,这是正常情况
|
||||
return;
|
||||
}
|
||||
|
||||
unlockerProcess = processes[0];
|
||||
await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async ValueTask MonitorUnlockerProcessAsync(LaunchExecutionContext context, CancellationToken token)
|
||||
{
|
||||
if (unlockerProcess is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using (PeriodicTimer timer = new(TimeSpan.FromSeconds(2)))
|
||||
{
|
||||
while (await timer.WaitForNextTickAsync(token).ConfigureAwait(false))
|
||||
{
|
||||
// 检查解锁器进程状态
|
||||
if (unlockerProcess.HasExited)
|
||||
{
|
||||
// 解锁器已退出,这意味着游戏也已退出
|
||||
break;
|
||||
}
|
||||
|
||||
// 同步FPS设置(如果用户在运行时修改了)
|
||||
await SyncFpsSettingsAsync(context.LaunchOptions).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
// 确保解锁器进程已清理
|
||||
CleanupUnlockerProcess();
|
||||
}
|
||||
|
||||
private async ValueTask SyncFpsSettingsAsync(LaunchOptions launchOptions)
|
||||
{
|
||||
if (unlockerProcess is null || unlockerProcess.HasExited)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
|
||||
if (File.Exists(configPath))
|
||||
{
|
||||
string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
|
||||
int currentFps = launchOptions.TargetFps.Value;
|
||||
|
||||
bool needsUpdate = false;
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
if (lines[i].StartsWith("FPS="))
|
||||
{
|
||||
int configFps = int.Parse(lines[i].Substring(4));
|
||||
if (configFps != currentFps)
|
||||
{
|
||||
lines[i] = $"FPS={currentFps}";
|
||||
needsUpdate = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (needsUpdate)
|
||||
{
|
||||
// 添加重试机制处理可能的权限问题
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
await File.WriteAllLinesAsync(configPath, lines).ConfigureAwait(false);
|
||||
break; // 成功写入,退出循环
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
if (i == 2) // 最后一次尝试
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"无法写入配置文件 {configPath},请检查权限",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Error);
|
||||
return;
|
||||
}
|
||||
await Task.Delay(500).ConfigureAwait(false); // 等待500ms后重试
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
if (i == 2) // 最后一次尝试
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"无法写入配置文件 {configPath},文件可能被占用",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Error);
|
||||
return;
|
||||
}
|
||||
await Task.Delay(500).ConfigureAwait(false); // 等待500ms后重试
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 同步配置失败,记录但不影响主流程
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Failed to sync FPS settings: {ex.Message}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void CleanupUnlockerProcess()
|
||||
{
|
||||
if (unlockerProcess is not null && !unlockerProcess.HasExited)
|
||||
{
|
||||
try
|
||||
{
|
||||
unlockerProcess.Kill();
|
||||
unlockerProcess.WaitForExit();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 忽略清理过程中的错误
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Failed to cleanup unlocker process: {ex.Message}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Warning);
|
||||
}
|
||||
finally
|
||||
{
|
||||
unlockerProcess.Dispose();
|
||||
unlockerProcess = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
CleanupUnlockerProcess();
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,8 @@ using Snap.Hutao.Service.Game.FileSystem;
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using Snap.Hutao.Win32;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
|
||||
@@ -106,7 +108,7 @@ internal sealed partial class LaunchOptions : DbStoreOptions, IRestrictedGamePat
|
||||
public IObservableProperty<bool> IsSetTargetFrameRateEnabled { get => field ??= CreateProperty(SettingKeys.LaunchIsSetTargetFrameRateEnabled, true); }
|
||||
|
||||
[field: MaybeNull]
|
||||
public IObservableProperty<int> TargetFps { get => field ??= CreateProperty(SettingKeys.LaunchTargetFps, InitializeTargetFpsWithScreenFps); }
|
||||
public IObservableProperty<int> TargetFps { get => field ??= CreateProperty(SettingKeys.LaunchTargetFps, InitializeTargetFpsWithScreenFps).WithValueChangedCallback(OnTargetFpsChanged); }
|
||||
|
||||
[field: MaybeNull]
|
||||
public IObservableProperty<bool> RemoveOpenTeamProgress { get => field ??= CreateProperty(SettingKeys.LaunchRemoveOpenTeamProgress, false); }
|
||||
@@ -165,6 +167,98 @@ internal sealed partial class LaunchOptions : DbStoreOptions, IRestrictedGamePat
|
||||
return HutaoNative.Instance.MakeDeviceCapabilities().GetPrimaryScreenVerticalRefreshRate();
|
||||
}
|
||||
|
||||
private static void OnTargetFpsChanged(int newFps)
|
||||
{
|
||||
// 异步更新配置文件,避免阻塞UI线程
|
||||
Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
string configPath = Path.Combine(AppContext.BaseDirectory, "fps_config.ini");
|
||||
|
||||
|
||||
if (File.Exists(configPath))
|
||||
{
|
||||
string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
|
||||
bool needsUpdate = true;
|
||||
|
||||
|
||||
foreach (string line in lines)
|
||||
{
|
||||
if (line.StartsWith("FPS="))
|
||||
{
|
||||
int configFps = int.Parse(line.Substring(4));
|
||||
if (configFps == newFps)
|
||||
{
|
||||
needsUpdate = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 更新配置文件
|
||||
if (needsUpdate)
|
||||
{
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
if (lines[i].StartsWith("FPS="))
|
||||
{
|
||||
lines[i] = $"FPS={newFps}";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
await File.WriteAllLinesAsync(configPath, lines).ConfigureAwait(false);
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Updated fps_config.ini with new FPS: {newFps}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Info);
|
||||
break;
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
if (i == 2)
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"无法写入配置文件 {configPath},请检查权限",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Error);
|
||||
return;
|
||||
}
|
||||
await Task.Delay(500).ConfigureAwait(false);
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
if (i == 2)
|
||||
{
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"无法写入配置文件 {configPath},文件可能被占用",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Error);
|
||||
return;
|
||||
}
|
||||
await Task.Delay(500).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// 记录错误
|
||||
SentrySdk.AddBreadcrumb(
|
||||
$"Failed to update fps_config.ini: {ex.Message}",
|
||||
category: "fps.unlocker",
|
||||
level: Sentry.BreadcrumbLevel.Warning);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static ImmutableArray<NameValue<int>> InitializeMonitors()
|
||||
{
|
||||
ImmutableArray<NameValue<int>>.Builder monitors = ImmutableArray.CreateBuilder<NameValue<int>>();
|
||||
|
||||
@@ -8,10 +8,10 @@ using Snap.Hutao.Service.Notification;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecutionHandler
|
||||
internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecutionHandler, IDisposable
|
||||
{
|
||||
private readonly bool resume;
|
||||
private GameIslandInterop? interop;
|
||||
private GameFpsUnlockInterop? interop;
|
||||
|
||||
public LaunchExecutionGameIslandHandler(bool resume)
|
||||
{
|
||||
@@ -63,4 +63,9 @@ internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecution
|
||||
GameLifeCycle.IsIslandConnected.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
interop?.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,14 @@ internal sealed class LaunchExecutionGameProcessStartHandler : AbstractLaunchExe
|
||||
|
||||
public override async ValueTask ExecuteAsync(LaunchExecutionContext context)
|
||||
{
|
||||
// 如果启用了Island(FPS解锁),则跳过启动游戏进程
|
||||
// 因为unlockfps.exe会负责启动游戏
|
||||
if (context.LaunchOptions.IsIslandEnabled.Value)
|
||||
{
|
||||
context.Progress.Report(new(SH.ServiceGameLaunchPhaseProcessStarted));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
context.Process.Start();
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using Snap.Hutao.Core.Diagnostics;
|
||||
using Snap.Hutao.Core.ExceptionService;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Factory.Process;
|
||||
using Snap.Hutao.Service.Game.FileSystem;
|
||||
using Snap.Hutao.Service.Game.Launching.Context;
|
||||
using Snap.Hutao.Service.Game.Launching.Handler;
|
||||
@@ -100,9 +101,16 @@ internal abstract class AbstractLaunchExecutionInvoker
|
||||
|
||||
fileSystemReference.Exchange(beforeContext.FileSystem);
|
||||
|
||||
using (IProcess? process = CreateProcess(beforeContext))
|
||||
// unlockfps.exe会负责启动游戏
|
||||
IProcess? process = null;
|
||||
if (!beforeContext.LaunchOptions.IsIslandEnabled.Value)
|
||||
{
|
||||
if (process is null)
|
||||
process = CreateProcess(beforeContext);
|
||||
}
|
||||
|
||||
using (process)
|
||||
{
|
||||
if (process is null && !beforeContext.LaunchOptions.IsIslandEnabled.Value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -114,7 +122,7 @@ internal abstract class AbstractLaunchExecutionInvoker
|
||||
TaskContext = taskContext,
|
||||
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
|
||||
LaunchOptions = context.LaunchOptions,
|
||||
Process = process,
|
||||
Process = process ?? new NullProcess(),
|
||||
IsOversea = targetScheme.IsOversea,
|
||||
};
|
||||
|
||||
@@ -123,7 +131,8 @@ internal abstract class AbstractLaunchExecutionInvoker
|
||||
await handler.ExecuteAsync(executionContext).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (process.IsRunning)
|
||||
// 只有在没有启用Island且进程存在时才等待退出
|
||||
if (process is { IsRunning: true })
|
||||
{
|
||||
progress.Report(new(SH.ServiceGameLaunchPhaseWaitingProcessExit));
|
||||
try
|
||||
@@ -139,6 +148,12 @@ internal abstract class AbstractLaunchExecutionInvoker
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (beforeContext.LaunchOptions.IsIslandEnabled.Value)
|
||||
{
|
||||
progress.Report(new(SH.ServiceGameLaunchPhaseWaitingProcessExit));
|
||||
await taskContext.SwitchToBackgroundAsync();
|
||||
await Task.Delay(30000).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
progress.Report(new(SH.ServiceGameLaunchPhaseProcessExited));
|
||||
|
||||
@@ -16,8 +16,8 @@ internal sealed class DefaultLaunchExecutionInvoker : AbstractLaunchExecutionInv
|
||||
new LaunchExecutionGameResourceHandler(convertOnly: false),
|
||||
new LaunchExecutionGameIdentityHandler(),
|
||||
new LaunchExecutionWindowsHDRHandler(),
|
||||
new LaunchExecutionGameProcessStartHandler(),
|
||||
new LaunchExecutionGameIslandHandler(resume: false),
|
||||
new LaunchExecutionGameProcessStartHandler(),
|
||||
new LaunchExecutionOverlayHandler(),
|
||||
new LaunchExecutionStarwardPlayTimeStatisticsHandler(),
|
||||
new LaunchExecutionBetterGenshinImpactAutomationHandler()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<UseWPF>False</UseWPF>
|
||||
<!-- 配置版本号 -->
|
||||
<Version>1.17.4.0</Version>
|
||||
<Version>1.18.0.0</Version>
|
||||
|
||||
<UseWindowsForms>False</UseWindowsForms>
|
||||
<ImplicitUsings>False</ImplicitUsings>
|
||||
@@ -71,6 +71,14 @@
|
||||
<Delete Files="@(LibFiles)" />
|
||||
</Target>
|
||||
|
||||
<!-- 复制unlockfps.exe到输出目录 -->
|
||||
<Target Name="CopyUnlockFpsExe" AfterTargets="Build">
|
||||
<ItemGroup>
|
||||
<UnlockFpsExeSource Include="$(MSBuildThisFileDirectory)..\..\..\bin\unlockfps.exe" />
|
||||
</ItemGroup>
|
||||
<Copy SourceFiles="@(UnlockFpsExeSource)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
||||
</Target>
|
||||
|
||||
<!-- Analyzer Files -->
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="ApiEndpoints.csv" />
|
||||
|
||||
@@ -641,30 +641,31 @@
|
||||
Grid.Row="0"
|
||||
Grid.Column="0"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovHotSwitchHeader}"
|
||||
IsOn="{Binding LaunchOptions.IsSetFieldOfViewEnabled.Value, Mode=TwoWay}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
<NumberBox
|
||||
Grid.Row="0"
|
||||
Grid.Column="1"
|
||||
Padding="10,8,6,6"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovHeader}"
|
||||
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled.Value}"
|
||||
IsEnabled="False"
|
||||
LargeChange="10"
|
||||
Maximum="100"
|
||||
Minimum="0"
|
||||
SmallChange="1"
|
||||
SpinButtonPlacementMode="Inline"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovDescription}"
|
||||
Value="{Binding LaunchOptions.TargetFov.Value, Mode=TwoWay}"/>
|
||||
ToolTipService.ToolTip=""
|
||||
Value="45"/>
|
||||
<ToggleSwitch
|
||||
Grid.Row="0"
|
||||
Grid.Column="2"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogHeader}"
|
||||
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled}"
|
||||
IsOn="{Binding LaunchOptions.DisableFog.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
|
||||
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogDescription}"/>
|
||||
ToolTipService.ToolTip=""/>
|
||||
|
||||
<ToggleSwitch
|
||||
x:Name="TargetFpsToggleSwitch"
|
||||
@@ -703,24 +704,30 @@
|
||||
Subtitle="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsTeachingTipSubtitle}"
|
||||
Target="{x:Bind TargetFpsToggleSwitch}"/>
|
||||
|
||||
<NumberBox
|
||||
Grid.Row="1"
|
||||
Grid.Column="1"
|
||||
Padding="10,8,6,6"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsHeader}"
|
||||
IsEnabled="{Binding LaunchOptions.IsSetTargetFrameRateEnabled.Value}"
|
||||
Maximum="120"
|
||||
Minimum="1"
|
||||
SpinButtonPlacementMode="Inline"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameUnlockFpsDescription}"
|
||||
Value="{Binding LaunchOptions.TargetFps.Value, Mode=TwoWay}"/>
|
||||
<Grid Grid.Row="1" Grid.Column="1">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
<NumberBox
|
||||
Grid.Row="0"
|
||||
Padding="10,8,6,6"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsHeader}"
|
||||
IsEnabled="{Binding LaunchOptions.IsSetTargetFrameRateEnabled.Value}"
|
||||
Maximum="120"
|
||||
Minimum="1"
|
||||
SpinButtonPlacementMode="Inline"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameUnlockFpsDescription}"
|
||||
Value="{Binding LaunchOptions.TargetFps.Value, Mode=TwoWay}"/>
|
||||
|
||||
</Grid>
|
||||
<ToggleSwitch
|
||||
x:Name="FixLowFovSceneToggleSwitch"
|
||||
Grid.Row="1"
|
||||
Grid.Column="2"
|
||||
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled}"
|
||||
IsOn="{Binding LaunchOptions.FixLowFovScene.Value, Mode=TwoWay}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameFixLowFovSceneDescription}">
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip="">
|
||||
<mxi:Interaction.Behaviors>
|
||||
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
|
||||
</mxi:Interaction.Behaviors>
|
||||
@@ -756,10 +763,11 @@
|
||||
x:Name="HideQuestBannerToggleSwitch"
|
||||
Grid.Row="2"
|
||||
Grid.Column="0"
|
||||
IsOn="{Binding LaunchOptions.HideQuestBanner.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
|
||||
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}">
|
||||
ToolTipService.ToolTip="">
|
||||
<mxi:Interaction.Behaviors>
|
||||
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
|
||||
</mxi:Interaction.Behaviors>
|
||||
@@ -798,34 +806,38 @@
|
||||
Grid.Row="2"
|
||||
Grid.Column="1"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameRemoveOpenTeamProgressHeader}"
|
||||
IsOn="{Binding LaunchOptions.RemoveOpenTeamProgress.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
|
||||
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameRemoveOpenTeamProgressDescription}"/>
|
||||
ToolTipService.ToolTip=""/>
|
||||
<ToggleSwitch
|
||||
Grid.Row="2"
|
||||
Grid.Column="2"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameEventCameraMoveHotSwitchHeader}"
|
||||
IsOn="{Binding LaunchOptions.DisableEventCameraMove.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
|
||||
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
|
||||
ToolTipService.ToolTip=""/>
|
||||
|
||||
<ToggleSwitch
|
||||
Grid.Row="3"
|
||||
Grid.Column="0"
|
||||
Header="{shuxm:ResourceString Name=ViewOverlayDisableShowDamageTextToolTip}"
|
||||
IsOn="{Binding LaunchOptions.DisableShowDamageText.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
|
||||
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
|
||||
ToolTipService.ToolTip=""/>
|
||||
<ToggleSwitch
|
||||
x:Name="RedirectCombineEntryToggleSwitch"
|
||||
Grid.Row="3"
|
||||
Grid.Column="1"
|
||||
IsOn="{Binding LaunchOptions.RedirectCombineEntry.Value, Mode=TwoWay}"
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
Style="{ThemeResource DefaultToggleSwitchStyle}"
|
||||
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameIslandRedirectCombineEntryDescription}">
|
||||
ToolTipService.ToolTip="">
|
||||
<mxi:Interaction.Behaviors>
|
||||
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
|
||||
</mxi:Interaction.Behaviors>
|
||||
@@ -867,35 +879,46 @@
|
||||
Grid.Row="3"
|
||||
Grid.Column="2"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandUsingTouchScreenHeader}"
|
||||
IsEnabled="{Binding LaunchOptions.IsGameRunning.Value, Converter={StaticResource BoolNegationConverter}}"
|
||||
IsOn="{Binding LaunchOptions.UsingTouchScreen.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
|
||||
<ToggleSwitch
|
||||
Grid.Row="4"
|
||||
Grid.Column="0"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowOriginalResinHeader}"
|
||||
IsOn="{Binding LaunchOptions.ResinListItemId000106Allowed.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
<ToggleSwitch
|
||||
Grid.Row="4"
|
||||
Grid.Column="1"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowPrimogemHeader}"
|
||||
IsOn="{Binding LaunchOptions.ResinListItemId000201Allowed.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
<ToggleSwitch
|
||||
Grid.Row="4"
|
||||
Grid.Column="2"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowFragileResinHeader}"
|
||||
IsOn="{Binding LaunchOptions.ResinListItemId107009Allowed.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
|
||||
<ToggleSwitch
|
||||
Grid.Row="5"
|
||||
Grid.Column="0"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowTransientResinHeader}"
|
||||
IsOn="{Binding LaunchOptions.ResinListItemId107012Allowed.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
<ToggleSwitch
|
||||
Grid.Row="5"
|
||||
Grid.Column="1"
|
||||
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowCondensedResinHeader}"
|
||||
IsOn="{Binding LaunchOptions.ResinListItemId220007Allowed.Value, Mode=TwoWay}"/>
|
||||
IsEnabled="False"
|
||||
IsOn="False"
|
||||
ToolTipService.ToolTip=""/>
|
||||
</Grid>
|
||||
</ContentControl>
|
||||
</ScrollViewer>
|
||||
|
||||
Reference in New Issue
Block a user