支持调用genshin-fps-unlock项目来调整帧率、修复武器id问题

This commit is contained in:
fanbook-wangdage
2026-01-08 13:57:17 +08:00
parent 09a8cded2f
commit da6f248509
13 changed files with 654 additions and 51 deletions

BIN
bin/unlockfps.exe Normal file

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@@ -0,0 +1,45 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Core.Diagnostics;
using Snap.Hutao.Win32.Foundation;
namespace Snap.Hutao.Factory.Process;
internal sealed class NullProcess : IProcess
{
public int Id => 0;
public nint Handle => 0;
public HWND MainWindowHandle => default;
public bool HasExited => true;
public int ExitCode => 0;
public void Start()
{
// Do nothing
}
public void ResumeMainThread()
{
// Do nothing
}
public void WaitForExit()
{
// Do nothing
}
public void Kill()
{
// Do nothing
}
public void Dispose()
{
// Do nothing
}
}

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@@ -34,7 +34,7 @@ internal static class WeaponIds
13502U, 13505U,
14501U, 14502U,
15501U, 15502U,
15515U, 15518U
15515U, 11518U
];
public static bool IsOrangeStandardWish(in WeaponId weaponId)

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
@@ -13,7 +13,7 @@
<Identity
Name="60568DGPStudio.SnapHutao"
Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
Version="1.17.4.0" />
Version="1.18.0.0" />
<Properties>
<DisplayName>Snap Hutao</DisplayName>

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@@ -0,0 +1,55 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Core.Setting;
using System.IO;
namespace Snap.Hutao.Service.Game.Island;
internal static class FpsConfigTest
{
// 测试用手动更新FPS配置文件
public static void TestConfigUpdate()
{
// 直接从LocalSetting读取当前FPS设置
int currentFps = LocalSetting.Get(SettingKeys.LaunchTargetFps, 60);
// 配置文件路径
string configPath = Path.Combine(AppContext.BaseDirectory, "fps_config.ini");
// 读取当前配置
if (File.Exists(configPath))
{
string[] lines = File.ReadAllLines(configPath);
int configFps = 60;
foreach (string line in lines)
{
if (line.StartsWith("FPS="))
{
configFps = int.Parse(line.Substring(4));
break;
}
}
System.Diagnostics.Debug.WriteLine($"Current FPS from LocalSetting: {currentFps}");
System.Diagnostics.Debug.WriteLine($"Current FPS from config file: {configFps}");
if (currentFps != configFps)
{
// 更新配置文件
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].StartsWith("FPS="))
{
lines[i] = $"FPS={currentFps}";
break;
}
}
File.WriteAllLines(configPath, lines);
System.Diagnostics.Debug.WriteLine($"Updated config file with FPS: {currentFps}");
}
}
}
}

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@@ -0,0 +1,350 @@
// Copyright (c) DGP Studio. All rights reserved.
// Licensed under the MIT license.
using Snap.Hutao.Core;
using Snap.Hutao.Core.Diagnostics;
using Snap.Hutao.Core.ExceptionService;
using Snap.Hutao.Core.Setting;
using Snap.Hutao.Service.Game.FileSystem;
using Snap.Hutao.Service.Game.Launching.Context;
using Snap.Hutao.Web.Hutao;
using System.Diagnostics;
using System.IO;
using System.Text;
namespace Snap.Hutao.Service.Game.Island;
internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
{
private const string UnlockerExecutableName = "unlockfps.exe";
private const string UnlockerConfigName = "fps_config.ini";
private readonly bool resume;
private string? unlockerPath;
private string? gamePath;
private Process? unlockerProcess;
public GameFpsUnlockInterop(bool resume)
{
this.resume = resume;
}
public async ValueTask BeforeAsync(BeforeLaunchExecutionContext context)
{
if (resume)
{
return;
}
// 获取unlocker.exe路径放在Snap.Hutao同一目录下
string hutaoDirectory = AppContext.BaseDirectory;
unlockerPath = Path.Combine(hutaoDirectory, UnlockerExecutableName);
if (!File.Exists(unlockerPath))
{
throw HutaoException.InvalidOperation("未找到unlockfps.exe文件请将genshin-fps-unlock-master编译后的unlockfps.exe放置在Snap.Hutao同目录下");
}
// 获取游戏路径
gamePath = context.FileSystem.GameFilePath;
// 验证游戏路径
SentrySdk.AddBreadcrumb(
$"Game path from Snap.Hutao: {gamePath}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Info);
if (!File.Exists(gamePath))
{
throw HutaoException.InvalidOperation($"游戏文件不存在: {gamePath}");
}
// 创建配置文件
await CreateUnlockerConfigAsync(context).ConfigureAwait(false);
// 启动解锁器进程
await StartUnlockerProcessAsync(context, CancellationToken.None).ConfigureAwait(false);
}
public async ValueTask WaitForExitAsync(LaunchExecutionContext context, CancellationToken token = default)
{
if (resume)
{
// 恢复模式下,尝试连接已存在的解锁器进程
await MonitorExistingUnlockerAsync(context, token).ConfigureAwait(false);
return;
}
// 监控解锁器进程状态(解锁器会自动启动并监控游戏)
await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
}
private async ValueTask CreateUnlockerConfigAsync(BeforeLaunchExecutionContext context)
{
if (string.IsNullOrEmpty(gamePath))
{
throw HutaoException.NotSupported("游戏路径未初始化");
}
// 直接在unlocker同目录创建配置文件
string unlockerConfigPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
int targetFps = context.LaunchOptions.TargetFps.Value;
string configContent = $"[Setting]\nPath={gamePath}\nFPS={targetFps}";
// 添加重试机制处理可能的权限问题
for (int i = 0; i < 3; i++)
{
try
{
await File.WriteAllTextAsync(unlockerConfigPath, configContent).ConfigureAwait(false);
break; // 成功写入,退出循环
}
catch (UnauthorizedAccessException)
{
if (i == 2)
{
throw HutaoException.InvalidOperation($"无法写入配置文件 {unlockerConfigPath},请检查权限");
}
await Task.Delay(500).ConfigureAwait(false);
}
catch (IOException)
{
if (i == 2)
{
throw HutaoException.InvalidOperation($"无法写入配置文件 {unlockerConfigPath},文件可能被占用");
}
await Task.Delay(500).ConfigureAwait(false);
}
}
}
private async ValueTask StartUnlockerProcessAsync(BeforeLaunchExecutionContext context, CancellationToken token)
{
try
{
string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
if (!File.Exists(configPath))
{
throw HutaoException.InvalidOperation($"配置文件不存在: {configPath}");
}
string configContent = await File.ReadAllTextAsync(configPath).ConfigureAwait(false);
SentrySdk.AddBreadcrumb(
$"Starting unlocker with config: {configContent}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Info);
ProcessStartInfo startInfo = new()
{
FileName = unlockerPath,
WorkingDirectory = Path.GetDirectoryName(unlockerPath),
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
WindowStyle = ProcessWindowStyle.Normal,
};
unlockerProcess = new Process { StartInfo = startInfo };
unlockerProcess.Start();
Task outputTask = Task.Run(async () =>
{
while (!unlockerProcess.StandardOutput.EndOfStream)
{
string line = await unlockerProcess.StandardOutput.ReadLineAsync().ConfigureAwait(false);
if (line != null)
{
SentrySdk.AddBreadcrumb(
$"Unlocker output: {line}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Info);
}
}
});
Task errorTask = Task.Run(async () =>
{
while (!unlockerProcess.StandardError.EndOfStream)
{
string line = await unlockerProcess.StandardError.ReadLineAsync().ConfigureAwait(false);
if (line != null)
{
SentrySdk.AddBreadcrumb(
$"Unlocker error: {line}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Error);
}
}
});
// 等待解锁器初始化
await Task.Delay(5000).ConfigureAwait(false);
}
catch (Exception ex)
{
throw HutaoException.Throw($"启动FPS解锁器失败: {ex.Message}", ex);
}
}
private async ValueTask MonitorExistingUnlockerAsync(LaunchExecutionContext context, CancellationToken token)
{
// 恢复模式下,检查是否有解锁器进程在运行
Process[] processes = Process.GetProcessesByName(Path.GetFileNameWithoutExtension(UnlockerExecutableName));
if (processes.Length == 0)
{
// 没有找到解锁器进程,但游戏在运行,这是正常情况
return;
}
unlockerProcess = processes[0];
await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
}
private async ValueTask MonitorUnlockerProcessAsync(LaunchExecutionContext context, CancellationToken token)
{
if (unlockerProcess is null)
{
return;
}
using (PeriodicTimer timer = new(TimeSpan.FromSeconds(2)))
{
while (await timer.WaitForNextTickAsync(token).ConfigureAwait(false))
{
// 检查解锁器进程状态
if (unlockerProcess.HasExited)
{
// 解锁器已退出,这意味着游戏也已退出
break;
}
// 同步FPS设置如果用户在运行时修改了
await SyncFpsSettingsAsync(context.LaunchOptions).ConfigureAwait(false);
}
}
// 确保解锁器进程已清理
CleanupUnlockerProcess();
}
private async ValueTask SyncFpsSettingsAsync(LaunchOptions launchOptions)
{
if (unlockerProcess is null || unlockerProcess.HasExited)
{
return;
}
try
{
string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
if (File.Exists(configPath))
{
string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
int currentFps = launchOptions.TargetFps.Value;
bool needsUpdate = false;
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].StartsWith("FPS="))
{
int configFps = int.Parse(lines[i].Substring(4));
if (configFps != currentFps)
{
lines[i] = $"FPS={currentFps}";
needsUpdate = true;
}
break;
}
}
if (needsUpdate)
{
// 添加重试机制处理可能的权限问题
for (int i = 0; i < 3; i++)
{
try
{
await File.WriteAllLinesAsync(configPath, lines).ConfigureAwait(false);
break; // 成功写入,退出循环
}
catch (UnauthorizedAccessException)
{
if (i == 2) // 最后一次尝试
{
SentrySdk.AddBreadcrumb(
$"无法写入配置文件 {configPath},请检查权限",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Error);
return;
}
await Task.Delay(500).ConfigureAwait(false); // 等待500ms后重试
}
catch (IOException)
{
if (i == 2) // 最后一次尝试
{
SentrySdk.AddBreadcrumb(
$"无法写入配置文件 {configPath},文件可能被占用",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Error);
return;
}
await Task.Delay(500).ConfigureAwait(false); // 等待500ms后重试
}
}
}
}
}
catch (Exception ex)
{
// 同步配置失败,记录但不影响主流程
SentrySdk.AddBreadcrumb(
$"Failed to sync FPS settings: {ex.Message}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Warning);
}
}
private void CleanupUnlockerProcess()
{
if (unlockerProcess is not null && !unlockerProcess.HasExited)
{
try
{
unlockerProcess.Kill();
unlockerProcess.WaitForExit();
}
catch (Exception ex)
{
// 忽略清理过程中的错误
SentrySdk.AddBreadcrumb(
$"Failed to cleanup unlocker process: {ex.Message}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Warning);
}
finally
{
unlockerProcess.Dispose();
unlockerProcess = null;
}
}
}
public void Dispose()
{
CleanupUnlockerProcess();
}
}

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@@ -12,6 +12,8 @@ using Snap.Hutao.Service.Game.FileSystem;
using Snap.Hutao.Service.Game.PathAbstraction;
using Snap.Hutao.Win32;
using System.Collections.Immutable;
using System.IO;
using System.Threading.Tasks;
namespace Snap.Hutao.Service.Game;
@@ -106,7 +108,7 @@ internal sealed partial class LaunchOptions : DbStoreOptions, IRestrictedGamePat
public IObservableProperty<bool> IsSetTargetFrameRateEnabled { get => field ??= CreateProperty(SettingKeys.LaunchIsSetTargetFrameRateEnabled, true); }
[field: MaybeNull]
public IObservableProperty<int> TargetFps { get => field ??= CreateProperty(SettingKeys.LaunchTargetFps, InitializeTargetFpsWithScreenFps); }
public IObservableProperty<int> TargetFps { get => field ??= CreateProperty(SettingKeys.LaunchTargetFps, InitializeTargetFpsWithScreenFps).WithValueChangedCallback(OnTargetFpsChanged); }
[field: MaybeNull]
public IObservableProperty<bool> RemoveOpenTeamProgress { get => field ??= CreateProperty(SettingKeys.LaunchRemoveOpenTeamProgress, false); }
@@ -165,6 +167,98 @@ internal sealed partial class LaunchOptions : DbStoreOptions, IRestrictedGamePat
return HutaoNative.Instance.MakeDeviceCapabilities().GetPrimaryScreenVerticalRefreshRate();
}
private static void OnTargetFpsChanged(int newFps)
{
// 异步更新配置文件避免阻塞UI线程
Task.Run(async () =>
{
try
{
string configPath = Path.Combine(AppContext.BaseDirectory, "fps_config.ini");
if (File.Exists(configPath))
{
string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
bool needsUpdate = true;
foreach (string line in lines)
{
if (line.StartsWith("FPS="))
{
int configFps = int.Parse(line.Substring(4));
if (configFps == newFps)
{
needsUpdate = false;
}
break;
}
}
// 更新配置文件
if (needsUpdate)
{
for (int i = 0; i < lines.Length; i++)
{
if (lines[i].StartsWith("FPS="))
{
lines[i] = $"FPS={newFps}";
break;
}
}
for (int i = 0; i < 3; i++)
{
try
{
await File.WriteAllLinesAsync(configPath, lines).ConfigureAwait(false);
SentrySdk.AddBreadcrumb(
$"Updated fps_config.ini with new FPS: {newFps}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Info);
break;
}
catch (UnauthorizedAccessException)
{
if (i == 2)
{
SentrySdk.AddBreadcrumb(
$"无法写入配置文件 {configPath},请检查权限",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Error);
return;
}
await Task.Delay(500).ConfigureAwait(false);
}
catch (IOException)
{
if (i == 2)
{
SentrySdk.AddBreadcrumb(
$"无法写入配置文件 {configPath},文件可能被占用",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Error);
return;
}
await Task.Delay(500).ConfigureAwait(false);
}
}
}
}
}
catch (Exception ex)
{
// 记录错误
SentrySdk.AddBreadcrumb(
$"Failed to update fps_config.ini: {ex.Message}",
category: "fps.unlocker",
level: Sentry.BreadcrumbLevel.Warning);
}
});
}
private static ImmutableArray<NameValue<int>> InitializeMonitors()
{
ImmutableArray<NameValue<int>>.Builder monitors = ImmutableArray.CreateBuilder<NameValue<int>>();

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@@ -8,10 +8,10 @@ using Snap.Hutao.Service.Notification;
namespace Snap.Hutao.Service.Game.Launching.Handler;
internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecutionHandler
internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecutionHandler, IDisposable
{
private readonly bool resume;
private GameIslandInterop? interop;
private GameFpsUnlockInterop? interop;
public LaunchExecutionGameIslandHandler(bool resume)
{
@@ -63,4 +63,9 @@ internal sealed class LaunchExecutionGameIslandHandler : AbstractLaunchExecution
GameLifeCycle.IsIslandConnected.Value = false;
}
}
public void Dispose()
{
interop?.Dispose();
}
}

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@@ -26,6 +26,14 @@ internal sealed class LaunchExecutionGameProcessStartHandler : AbstractLaunchExe
public override async ValueTask ExecuteAsync(LaunchExecutionContext context)
{
// 如果启用了IslandFPS解锁则跳过启动游戏进程
// 因为unlockfps.exe会负责启动游戏
if (context.LaunchOptions.IsIslandEnabled.Value)
{
context.Progress.Report(new(SH.ServiceGameLaunchPhaseProcessStarted));
return;
}
try
{
context.Process.Start();

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@@ -4,6 +4,7 @@
using Snap.Hutao.Core.Diagnostics;
using Snap.Hutao.Core.ExceptionService;
using Snap.Hutao.Factory.Progress;
using Snap.Hutao.Factory.Process;
using Snap.Hutao.Service.Game.FileSystem;
using Snap.Hutao.Service.Game.Launching.Context;
using Snap.Hutao.Service.Game.Launching.Handler;
@@ -100,9 +101,16 @@ internal abstract class AbstractLaunchExecutionInvoker
fileSystemReference.Exchange(beforeContext.FileSystem);
using (IProcess? process = CreateProcess(beforeContext))
// unlockfps.exe会负责启动游戏
IProcess? process = null;
if (!beforeContext.LaunchOptions.IsIslandEnabled.Value)
{
if (process is null)
process = CreateProcess(beforeContext);
}
using (process)
{
if (process is null && !beforeContext.LaunchOptions.IsIslandEnabled.Value)
{
return;
}
@@ -114,7 +122,7 @@ internal abstract class AbstractLaunchExecutionInvoker
TaskContext = taskContext,
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
LaunchOptions = context.LaunchOptions,
Process = process,
Process = process ?? new NullProcess(),
IsOversea = targetScheme.IsOversea,
};
@@ -123,7 +131,8 @@ internal abstract class AbstractLaunchExecutionInvoker
await handler.ExecuteAsync(executionContext).ConfigureAwait(false);
}
if (process.IsRunning)
// 只有在没有启用Island且进程存在时才等待退出
if (process is { IsRunning: true })
{
progress.Report(new(SH.ServiceGameLaunchPhaseWaitingProcessExit));
try
@@ -139,6 +148,12 @@ internal abstract class AbstractLaunchExecutionInvoker
return;
}
}
else if (beforeContext.LaunchOptions.IsIslandEnabled.Value)
{
progress.Report(new(SH.ServiceGameLaunchPhaseWaitingProcessExit));
await taskContext.SwitchToBackgroundAsync();
await Task.Delay(30000).ConfigureAwait(false);
}
}
progress.Report(new(SH.ServiceGameLaunchPhaseProcessExited));

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@@ -16,8 +16,8 @@ internal sealed class DefaultLaunchExecutionInvoker : AbstractLaunchExecutionInv
new LaunchExecutionGameResourceHandler(convertOnly: false),
new LaunchExecutionGameIdentityHandler(),
new LaunchExecutionWindowsHDRHandler(),
new LaunchExecutionGameProcessStartHandler(),
new LaunchExecutionGameIslandHandler(resume: false),
new LaunchExecutionGameProcessStartHandler(),
new LaunchExecutionOverlayHandler(),
new LaunchExecutionStarwardPlayTimeStatisticsHandler(),
new LaunchExecutionBetterGenshinImpactAutomationHandler()

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@@ -11,7 +11,7 @@
<UseWinUI>true</UseWinUI>
<UseWPF>False</UseWPF>
<!-- 配置版本号 -->
<Version>1.17.4.0</Version>
<Version>1.18.0.0</Version>
<UseWindowsForms>False</UseWindowsForms>
<ImplicitUsings>False</ImplicitUsings>
@@ -71,6 +71,14 @@
<Delete Files="@(LibFiles)" />
</Target>
<!-- 复制unlockfps.exe到输出目录 -->
<Target Name="CopyUnlockFpsExe" AfterTargets="Build">
<ItemGroup>
<UnlockFpsExeSource Include="$(MSBuildThisFileDirectory)..\..\..\bin\unlockfps.exe" />
</ItemGroup>
<Copy SourceFiles="@(UnlockFpsExeSource)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
<!-- Analyzer Files -->
<ItemGroup>
<AdditionalFiles Include="ApiEndpoints.csv" />

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@@ -641,30 +641,31 @@
Grid.Row="0"
Grid.Column="0"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovHotSwitchHeader}"
IsOn="{Binding LaunchOptions.IsSetFieldOfViewEnabled.Value, Mode=TwoWay}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<NumberBox
Grid.Row="0"
Grid.Column="1"
Padding="10,8,6,6"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovHeader}"
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled.Value}"
IsEnabled="False"
LargeChange="10"
Maximum="100"
Minimum="0"
SmallChange="1"
SpinButtonPlacementMode="Inline"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFovDescription}"
Value="{Binding LaunchOptions.TargetFov.Value, Mode=TwoWay}"/>
ToolTipService.ToolTip=""
Value="45"/>
<ToggleSwitch
Grid.Row="0"
Grid.Column="2"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogHeader}"
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled}"
IsOn="{Binding LaunchOptions.DisableFog.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogDescription}"/>
ToolTipService.ToolTip=""/>
<ToggleSwitch
x:Name="TargetFpsToggleSwitch"
@@ -703,24 +704,30 @@
Subtitle="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsTeachingTipSubtitle}"
Target="{x:Bind TargetFpsToggleSwitch}"/>
<NumberBox
Grid.Row="1"
Grid.Column="1"
Padding="10,8,6,6"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsHeader}"
IsEnabled="{Binding LaunchOptions.IsSetTargetFrameRateEnabled.Value}"
Maximum="120"
Minimum="1"
SpinButtonPlacementMode="Inline"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameUnlockFpsDescription}"
Value="{Binding LaunchOptions.TargetFps.Value, Mode=TwoWay}"/>
<Grid Grid.Row="1" Grid.Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<NumberBox
Grid.Row="0"
Padding="10,8,6,6"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameTargetFpsHeader}"
IsEnabled="{Binding LaunchOptions.IsSetTargetFrameRateEnabled.Value}"
Maximum="120"
Minimum="1"
SpinButtonPlacementMode="Inline"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameUnlockFpsDescription}"
Value="{Binding LaunchOptions.TargetFps.Value, Mode=TwoWay}"/>
</Grid>
<ToggleSwitch
x:Name="FixLowFovSceneToggleSwitch"
Grid.Row="1"
Grid.Column="2"
IsEnabled="{Binding LaunchOptions.IsSetFieldOfViewEnabled}"
IsOn="{Binding LaunchOptions.FixLowFovScene.Value, Mode=TwoWay}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameFixLowFovSceneDescription}">
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip="">
<mxi:Interaction.Behaviors>
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
</mxi:Interaction.Behaviors>
@@ -756,10 +763,11 @@
x:Name="HideQuestBannerToggleSwitch"
Grid.Row="2"
Grid.Column="0"
IsOn="{Binding LaunchOptions.HideQuestBanner.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}">
ToolTipService.ToolTip="">
<mxi:Interaction.Behaviors>
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
</mxi:Interaction.Behaviors>
@@ -798,34 +806,38 @@
Grid.Row="2"
Grid.Column="1"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameRemoveOpenTeamProgressHeader}"
IsOn="{Binding LaunchOptions.RemoveOpenTeamProgress.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameRemoveOpenTeamProgressDescription}"/>
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="2"
Grid.Column="2"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameEventCameraMoveHotSwitchHeader}"
IsOn="{Binding LaunchOptions.DisableEventCameraMove.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="3"
Grid.Column="0"
Header="{shuxm:ResourceString Name=ViewOverlayDisableShowDamageTextToolTip}"
IsOn="{Binding LaunchOptions.DisableShowDamageText.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
OffContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOff}"
OnContent="{shuxm:ResourceString Name=ViewPageLaunchGameDisableFogOn}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameHotSwitchDescription}"/>
ToolTipService.ToolTip=""/>
<ToggleSwitch
x:Name="RedirectCombineEntryToggleSwitch"
Grid.Row="3"
Grid.Column="1"
IsOn="{Binding LaunchOptions.RedirectCombineEntry.Value, Mode=TwoWay}"
IsEnabled="False"
IsOn="False"
Style="{ThemeResource DefaultToggleSwitchStyle}"
ToolTipService.ToolTip="{shuxm:ResourceString Name=ViewPageLaunchGameIslandRedirectCombineEntryDescription}">
ToolTipService.ToolTip="">
<mxi:Interaction.Behaviors>
<shuxb:ToggleSwitchHeaderHitTestVisibleBehavior/>
</mxi:Interaction.Behaviors>
@@ -867,35 +879,46 @@
Grid.Row="3"
Grid.Column="2"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandUsingTouchScreenHeader}"
IsEnabled="{Binding LaunchOptions.IsGameRunning.Value, Converter={StaticResource BoolNegationConverter}}"
IsOn="{Binding LaunchOptions.UsingTouchScreen.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="4"
Grid.Column="0"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowOriginalResinHeader}"
IsOn="{Binding LaunchOptions.ResinListItemId000106Allowed.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="4"
Grid.Column="1"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowPrimogemHeader}"
IsOn="{Binding LaunchOptions.ResinListItemId000201Allowed.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="4"
Grid.Column="2"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowFragileResinHeader}"
IsOn="{Binding LaunchOptions.ResinListItemId107009Allowed.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="5"
Grid.Column="0"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowTransientResinHeader}"
IsOn="{Binding LaunchOptions.ResinListItemId107012Allowed.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
<ToggleSwitch
Grid.Row="5"
Grid.Column="1"
Header="{shuxm:ResourceString Name=ViewPageLaunchGameIslandResinListItemAllowCondensedResinHeader}"
IsOn="{Binding LaunchOptions.ResinListItemId220007Allowed.Value, Mode=TwoWay}"/>
IsEnabled="False"
IsOn="False"
ToolTipService.ToolTip=""/>
</Grid>
</ContentControl>
</ScrollViewer>