mirror of
https://github.com/wangdage12/Snap.Hutao.git
synced 2026-02-17 12:56:38 +08:00
新增yae注入获取成就功能、修改yae逻辑
修复msix没有打包解锁器的问题 修复注入时米游社账号登录不起作用的问题
This commit is contained in:
@@ -3,7 +3,7 @@
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<Package
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Name="Snap.Hutao"
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Manufacturer="Millennium Science Technology R-D Inst"
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Version="1.18.3.0"
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Version="1.18.4.0"
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UpgradeCode="121203be-60cb-408f-92cc-7080f6598e68"
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Language="2052"
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Scope="perMachine">
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@@ -23,12 +23,13 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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private readonly TargetNativeConfiguration config;
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private readonly ITaskContext taskContext;
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private readonly IProcess gameProcess;
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private readonly bool supportsResumeMainThread;
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private readonly NamedPipeServerStream serverStream;
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private volatile bool disposed;
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public YaeNamedPipeServer(IServiceProvider serviceProvider, IProcess gameProcess, TargetNativeConfiguration config)
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public YaeNamedPipeServer(IServiceProvider serviceProvider, IProcess gameProcess, TargetNativeConfiguration config, bool supportsResumeMainThread = true)
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{
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Verify.Operation(HutaoRuntime.IsProcessElevated, "Snap Hutao must be elevated to use Yae.");
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@@ -36,6 +37,7 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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this.gameProcess = gameProcess;
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this.config = config;
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this.supportsResumeMainThread = supportsResumeMainThread;
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// Yae is always running elevated, so we don't need to use ACL method.
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serverStream = new(PipeName);
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@@ -116,7 +118,10 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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case YaeCommandKind.RequestResumeThread:
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{
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gameProcess.ResumeMainThread();
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if (supportsResumeMainThread)
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{
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gameProcess.ResumeMainThread();
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}
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return default;
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}
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@@ -13,7 +13,7 @@
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<Identity
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Name="60568DGPStudio.SnapHutao"
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Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
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Version="1.18.3.0" />
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Version="1.18.4.0" />
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<Properties>
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<DisplayName>Snap Hutao</DisplayName>
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@@ -37,25 +37,30 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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return;
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}
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// 获取unlocker.exe路径,放在Snap.Hutao同一目录下
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string hutaoDirectory = AppContext.BaseDirectory;
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unlockerPath = Path.Combine(hutaoDirectory, UnlockerExecutableName);
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// 准备 unlocker.exe 到可写的应用数据目录
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await PrepareUnlockerToDataDirectoryAsync().ConfigureAwait(false);
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// 从应用数据目录获取 unlocker.exe 路径
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unlockerPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerExecutableName);
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if (!File.Exists(unlockerPath))
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{
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throw HutaoException.InvalidOperation("未找到unlockfps.exe文件,请将genshin-fps-unlock-master编译后的unlockfps.exe放置在Snap.Hutao同目录下");
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}
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// 添加到 Windows Defender 排除项(需要管理员权限)
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await AddToDefenderExclusionAsync(unlockerPath).ConfigureAwait(false);
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// 获取游戏路径
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gamePath = context.FileSystem.GameFilePath;
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// 验证游戏路径
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SentrySdk.AddBreadcrumb(
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$"Game path from Snap.Hutao: {gamePath}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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if (!File.Exists(gamePath))
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{
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throw HutaoException.InvalidOperation($"游戏文件不存在: {gamePath}");
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@@ -81,6 +86,134 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
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}
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private async ValueTask PrepareUnlockerToDataDirectoryAsync()
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{
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// 数据目录中的目标路径
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string dataDirectoryUnlockerPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerExecutableName);
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// 安装目录中的源路径
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string installDirectoryUnlockerPath = Path.Combine(AppContext.BaseDirectory, UnlockerExecutableName);
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// 检查是否需要复制
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bool needsCopy = false;
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if (!File.Exists(dataDirectoryUnlockerPath))
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{
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needsCopy = true;
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}
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else
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{
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// 比较文件大小和修改时间,如果不同则更新
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var sourceInfo = new FileInfo(installDirectoryUnlockerPath);
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var targetInfo = new FileInfo(dataDirectoryUnlockerPath);
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if (sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime > targetInfo.LastWriteTime)
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{
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needsCopy = true;
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}
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}
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// 如果需要复制,执行复制操作
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if (needsCopy)
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{
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try
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{
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Directory.CreateDirectory(HutaoRuntime.DataDirectory);
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File.Copy(installDirectoryUnlockerPath, dataDirectoryUnlockerPath, true);
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已复制到数据目录: {dataDirectoryUnlockerPath}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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}
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catch (Exception ex)
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{
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throw HutaoException.InvalidOperation($"复制 unlockfps.exe 到数据目录失败: {ex.Message}", ex);
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}
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}
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}
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private async ValueTask AddToDefenderExclusionAsync(string executablePath)
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{
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try
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{
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// 检查是否已经在排除项中
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ProcessStartInfo checkInfo = new()
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{
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FileName = "powershell.exe",
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Arguments = $"-Command \"(Get-MpPreference).ExclusionPath -split '\"' | Where-Object {{ $_ -eq '{executablePath}' }}\"",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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WindowStyle = ProcessWindowStyle.Hidden,
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};
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using (Process checkProcess = new() { StartInfo = checkInfo })
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{
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checkProcess.Start();
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string output = await checkProcess.StandardOutput.ReadToEndAsync().ConfigureAwait(false);
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await checkProcess.WaitForExitAsync().ConfigureAwait(false);
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// 如果输出包含路径,说明已经在排除项中
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if (!string.IsNullOrWhiteSpace(output) && output.Trim().Contains(executablePath))
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{
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已在 Windows Defender 排除项中",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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return;
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}
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}
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// 不在排除项中,尝试添加
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ProcessStartInfo addInfo = new()
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{
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FileName = "powershell.exe",
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Arguments = $"-Command \"Add-MpPreference -ExclusionPath '{executablePath}'\"",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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WindowStyle = ProcessWindowStyle.Hidden,
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Verb = "runas", // 请求管理员权限
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};
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using (Process addProcess = new() { StartInfo = addInfo })
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{
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addProcess.Start();
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string output = await addProcess.StandardOutput.ReadToEndAsync().ConfigureAwait(false);
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string error = await addProcess.StandardError.ReadToEndAsync().ConfigureAwait(false);
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await addProcess.WaitForExitAsync().ConfigureAwait(false);
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if (addProcess.ExitCode == 0)
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{
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已成功添加到 Windows Defender 排除项",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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}
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else
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{
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SentrySdk.AddBreadcrumb(
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$"无法添加到 Windows Defender 排除项(需要管理员权限): {error ?? output}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Warning);
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}
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}
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}
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catch (Exception ex)
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{
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SentrySdk.AddBreadcrumb(
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$"添加 Windows Defender 排除项失败: {ex.Message}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Warning);
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}
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}
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private async ValueTask CreateUnlockerConfigAsync(BeforeLaunchExecutionContext context)
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{
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if (string.IsNullOrEmpty(gamePath))
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@@ -88,8 +221,8 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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throw HutaoException.NotSupported("游戏路径未初始化");
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}
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// 直接在unlocker同目录创建配置文件
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string unlockerConfigPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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// 在应用数据目录中创建配置文件
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string unlockerConfigPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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int targetFps = context.LaunchOptions.TargetFps.Value;
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string configContent = $"[Setting]\nPath={gamePath}\nFPS={targetFps}";
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@@ -126,7 +259,7 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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try
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{
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string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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string configPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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if (!File.Exists(configPath))
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{
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throw HutaoException.InvalidOperation($"配置文件不存在: {configPath}");
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@@ -214,6 +347,12 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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return string.Empty;
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}
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// 获取米游社登录Ticket
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string? authTicket = default;
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bool useAuthTicket = launchOptions.UsingHoyolabAccount.Value
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&& context.TryGetOption(LaunchExecutionOptionsKey.LoginAuthTicket, out authTicket)
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&& !string.IsNullOrEmpty(authTicket);
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StringBuilder arguments = new();
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// 构建与 GameProcessFactory.CreateForDefault 相同的命令行参数
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@@ -249,6 +388,12 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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arguments.Append($" -platform_type {launchOptions.PlatformType.Value:G}");
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}
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// 添加米游社登录参数
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if (useAuthTicket)
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{
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arguments.Append($" login_auth_ticket={authTicket}");
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}
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return arguments.ToString();
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}
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@@ -302,7 +447,7 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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try
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{
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string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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string configPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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if (File.Exists(configPath))
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{
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string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
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@@ -26,17 +26,22 @@ internal sealed class LaunchExecutionGameProcessStartHandler : AbstractLaunchExe
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public override async ValueTask ExecuteAsync(LaunchExecutionContext context)
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{
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// 如果启用了Island(FPS解锁),则跳过启动游戏进程
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// 因为unlockfps.exe会负责启动游戏
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if (context.LaunchOptions.IsIslandEnabled.Value)
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{
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context.Progress.Report(new(SH.ServiceGameLaunchPhaseProcessStarted));
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return;
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}
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try
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{
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// 对于suspended进程(Yae注入模式、Island模式),需要先Start()创建进程,然后ResumeMainThread()恢复主线程
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// 对于正常启动的进程(ShellExecute、DiagnosticsProcess),只调用Start()
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context.Process.Start();
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// 尝试恢复主线程(适用于suspended进程)
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try
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{
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context.Process.ResumeMainThread();
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}
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catch (HutaoException ex) when (ex.Message.Contains("ResumeMainThread is not supported"))
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{
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// ResumeMainThread不支持,说明是正常启动的进程(DiagnosticsProcess),忽略此错误
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}
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await context.TaskContext.SwitchToMainThreadAsync();
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GameLifeCycle.IsGameRunningProperty.Value = true;
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}
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@@ -2,8 +2,11 @@
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// Licensed under the MIT license.
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using Snap.Hutao.Core;
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using Snap.Hutao.Core.Diagnostics;
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using Snap.Hutao.Core.ExceptionService;
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using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
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using Snap.Hutao.Factory.Process;
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using Snap.Hutao.Service.Game;
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using Snap.Hutao.Service.Game.Island;
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using Snap.Hutao.Service.Game.Launching.Context;
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using Snap.Hutao.Service.Yae.Achievement;
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@@ -32,36 +35,57 @@ internal sealed class LaunchExecutionYaeNamedPipeHandler : AbstractLaunchExecuti
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HutaoException.NotSupported(SH.ServiceGameLaunchingHandlerEmbeddedYaeClientNotElevated);
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}
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if (!context.LaunchOptions.IsIslandEnabled.Value)
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{
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context.Process.Kill();
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HutaoException.NotSupported(SH.ServiceGameLaunchingHandlerEmbeddedYaeIslandNotEnabled);
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return;
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}
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string dataFolderYaePath = Path.Combine(HutaoRuntime.DataDirectory, "YaeAchievementLib.dll");
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InstalledLocation.CopyFileFromApplicationUri("ms-appx:///YaeAchievementLib.dll", dataFolderYaePath);
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// 直接使用创建的游戏进程
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int actualProcessId = context.Process.Id;
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if (actualProcessId == 0)
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{
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throw HutaoException.Throw("游戏进程未正确创建");
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}
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try
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{
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DllInjectionUtilities.InjectUsingRemoteThread(dataFolderYaePath, "YaeMain", context.Process.Id);
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DllInjectionUtilities.InjectUsingRemoteThread(dataFolderYaePath, "YaeMain", actualProcessId);
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}
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catch (Exception ex)
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{
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// Windows Defender Application Control
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if (HutaoNative.IsWin32(ex.HResult, WIN32_ERROR.ERROR_SYSTEM_INTEGRITY_POLICY_VIOLATION))
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{
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context.Process.Kill();
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throw HutaoException.Throw(SH.ServiceGameLaunchingHandlerEmbeddedYaeErrorSystemIntegrityPolicyViolation);
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}
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throw;
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// Access Denied (0x80070005) - 权限不足,无法在远程进程中分配内存
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if (ex.HResult == unchecked((int)0x80070005))
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{
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throw HutaoException.Throw($"无法在游戏进程中注入 DLL (访问被拒绝)。\n\n" +
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$"可能的原因:\n" +
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$"1. 游戏进程的完整性级别高于 Snap Hutao\n" +
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$"2. Windows Defender 或其他安全软件阻止了注入\n" +
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$"解决方法:\n" +
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$"1. 检查 Windows Defender 设置,将 Snap Hutao 添加到排除列表\n" +
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$"2. 以管理员身份运行 Snap Hutao\n" +
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$"3. 检查是否有其他安全软件(如 360、火绒等)干扰");
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}
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// 游戏进程由直接启动,已经是运行状态
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// InjectUsingWindowsHook2 需要手动恢复主线程,但 DiagnosticsProcess 不支持 ResumeMainThread
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// 这里不使用 InjectUsingWindowsHook2
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throw new InvalidOperationException($"无法注入 DLL: {ex.Message}. 请确保没有启用 Windows Defender Application Control 或其他安全限制。", ex);
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}
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try
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{
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// 获取游戏进程用于命名管道服务器
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IProcess actualProcess = ProcessFactory.TryGetById(actualProcessId, out IProcess? process)
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? process
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: throw HutaoException.Throw($"无法获取进程 ID {actualProcessId}");
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// 已经是运行状态,不需要恢复主线程
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#pragma warning disable CA2007
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await using (YaeNamedPipeServer server = new(context.ServiceProvider, context.Process, config))
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await using (YaeNamedPipeServer server = new(context.ServiceProvider, actualProcess, config, supportsResumeMainThread: false))
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#pragma warning restore CA2007
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{
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receiver.Array = await server.GetDataArrayAsync().ConfigureAwait(false);
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@@ -69,8 +93,7 @@ internal sealed class LaunchExecutionYaeNamedPipeHandler : AbstractLaunchExecuti
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}
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catch (Exception)
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{
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context.Process.Kill();
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throw;
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}
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}
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}
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}
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@@ -2,9 +2,14 @@
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// Licensed under the MIT license.
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using Snap.Hutao.Core.Diagnostics;
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using Snap.Hutao.Core.ExceptionService;
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using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
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using Snap.Hutao.Factory.Progress;
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using Snap.Hutao.Factory.Process;
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using Snap.Hutao.Service.Game.FileSystem;
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using Snap.Hutao.Service.Game.Launching.Context;
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using Snap.Hutao.Service.Game.Launching.Handler;
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using Snap.Hutao.Service.Game.Package;
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using Snap.Hutao.Service.Yae.Achievement;
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namespace Snap.Hutao.Service.Game.Launching.Invoker;
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@@ -28,4 +33,99 @@ internal sealed class YaeLaunchExecutionInvoker : AbstractLaunchExecutionInvoker
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{
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return GameProcessFactory.CreateForEmbeddedYae(beforeContext);
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||||
}
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protected override bool ShouldWaitForProcessExit { get => false; }
|
||||
|
||||
protected override bool ShouldSpinWaitGameExitAfterInvoke { get => false; }
|
||||
|
||||
public async ValueTask InvokeAsync(LaunchExecutionInvocationContext context)
|
||||
{
|
||||
ITaskContext taskContext = context.ServiceProvider.GetRequiredService<ITaskContext>();
|
||||
|
||||
string lockTrace = $"{GetType().Name}.{nameof(InvokeAsync)}";
|
||||
context.LaunchOptions.TryGetGameFileSystem(lockTrace, out IGameFileSystem? gameFileSystem);
|
||||
ArgumentNullException.ThrowIfNull(gameFileSystem);
|
||||
|
||||
using (GameFileSystemReference fileSystemReference = new(gameFileSystem))
|
||||
{
|
||||
if (context.ViewModel.TargetScheme is not { } targetScheme)
|
||||
{
|
||||
throw HutaoException.InvalidOperation(SH.ViewModelLaunchGameSchemeNotSelected);
|
||||
}
|
||||
|
||||
if (context.ViewModel.CurrentScheme is not { } currentScheme)
|
||||
{
|
||||
throw HutaoException.InvalidOperation(SH.ServiceGameLaunchExecutionCurrentSchemeNull);
|
||||
}
|
||||
|
||||
IProgress<LaunchStatus?> progress = CreateStatusProgress(context.ServiceProvider);
|
||||
|
||||
BeforeLaunchExecutionContext beforeContext = new()
|
||||
{
|
||||
ViewModel = context.ViewModel,
|
||||
Progress = progress,
|
||||
ServiceProvider = context.ServiceProvider,
|
||||
TaskContext = taskContext,
|
||||
FileSystem = fileSystemReference,
|
||||
HoyoPlay = context.ServiceProvider.GetRequiredService<IHoyoPlayService>(),
|
||||
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
|
||||
LaunchOptions = context.LaunchOptions,
|
||||
CurrentScheme = currentScheme,
|
||||
TargetScheme = targetScheme,
|
||||
Identity = context.Identity,
|
||||
};
|
||||
|
||||
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||
{
|
||||
await handler.BeforeAsync(beforeContext).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
fileSystemReference.Exchange(beforeContext.FileSystem);
|
||||
|
||||
// Yae注入功能不依赖unlockfps.exe,总是创建游戏进程
|
||||
IProcess? process = CreateProcess(beforeContext);
|
||||
|
||||
using (process)
|
||||
{
|
||||
if (process is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LaunchExecutionContext executionContext = new()
|
||||
{
|
||||
Progress = progress,
|
||||
ServiceProvider = context.ServiceProvider,
|
||||
TaskContext = taskContext,
|
||||
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
|
||||
LaunchOptions = context.LaunchOptions,
|
||||
Process = process,
|
||||
IsOversea = targetScheme.IsOversea,
|
||||
};
|
||||
|
||||
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||
{
|
||||
await handler.ExecuteAsync(executionContext).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
AfterLaunchExecutionContext afterContext = new()
|
||||
{
|
||||
ServiceProvider = context.ServiceProvider,
|
||||
TaskContext = taskContext,
|
||||
};
|
||||
|
||||
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||
{
|
||||
await handler.AfterAsync(afterContext).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static IProgress<LaunchStatus?> CreateStatusProgress(IServiceProvider serviceProvider)
|
||||
{
|
||||
IProgressFactory progressFactory = serviceProvider.GetRequiredService<IProgressFactory>();
|
||||
LaunchStatusOptions options = serviceProvider.GetRequiredService<LaunchStatusOptions>();
|
||||
return progressFactory.CreateForMainThread<LaunchStatus?, LaunchStatusOptions>(static (status, options) => options.LaunchStatus = status, options);
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,26 @@ internal sealed class TargetNativeConfiguration
|
||||
|
||||
public required uint Decompress { get; init; }
|
||||
|
||||
public static TargetNativeConfiguration Create(uint storeCmdId, uint achievementCmdId, MethodRva methodRva)
|
||||
{
|
||||
return new()
|
||||
{
|
||||
StoreCmdId = storeCmdId,
|
||||
AchievementCmdId = achievementCmdId,
|
||||
|
||||
DoCmd = methodRva.DoCmd,
|
||||
UpdateNormalProperty = methodRva.UpdateNormalProperty,
|
||||
NewString = methodRva.NewString,
|
||||
FindGameObject = methodRva.FindGameObject,
|
||||
EventSystemUpdate = methodRva.EventSystemUpdate,
|
||||
SimulatePointerClick = methodRva.SimulatePointerClick,
|
||||
ToInt32 = methodRva.ToInt32,
|
||||
TcpStatePtr = methodRva.TcpStatePtr,
|
||||
SharedInfoPtr = methodRva.SharedInfoPtr,
|
||||
Decompress = methodRva.Decompress,
|
||||
};
|
||||
}
|
||||
|
||||
public static TargetNativeConfiguration Create(NativeConfiguration config, bool isOversea)
|
||||
{
|
||||
MethodRva methodRva = isOversea ? config.MethodRva.Oversea : config.MethodRva.Chinese;
|
||||
@@ -51,4 +71,4 @@ internal sealed class TargetNativeConfiguration
|
||||
Decompress = methodRva.Decompress,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
32
src/Snap.Hutao/Snap.Hutao/Service/Yae/Metadata/Crc32.cs
Normal file
32
src/Snap.Hutao/Snap.Hutao/Service/Yae/Metadata/Crc32.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||
|
||||
internal static class Crc32
|
||||
{
|
||||
private const uint Polynomial = 0xEDB88320;
|
||||
private static readonly uint[] Crc32Table = new uint[256];
|
||||
|
||||
static Crc32()
|
||||
{
|
||||
for (uint i = 0; i < Crc32Table.Length; i++)
|
||||
{
|
||||
uint value = i;
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
value = (value >> 1) ^ ((value & 1) * Polynomial);
|
||||
}
|
||||
|
||||
Crc32Table[i] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static uint Compute(Span<byte> buffer)
|
||||
{
|
||||
uint checksum = 0xFFFFFFFF;
|
||||
foreach (byte b in buffer)
|
||||
{
|
||||
checksum = (checksum >> 8) ^ Crc32Table[(b ^ checksum) & 0xFF];
|
||||
}
|
||||
|
||||
return ~checksum;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||
|
||||
internal interface IYaeMetadataService
|
||||
{
|
||||
ValueTask<YaeNativeLibConfig?> GetNativeLibConfigAsync(CancellationToken token = default);
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
using Google.Protobuf;
|
||||
using Snap.Hutao.Core.Protobuf;
|
||||
using Snap.Hutao.Service.Yae.Achievement;
|
||||
|
||||
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||
|
||||
internal static class YaeMetadataParser
|
||||
{
|
||||
private const uint AchievementInfoNativeConfigTag = 42; // field 5, wire type length-delimited
|
||||
private const uint NativeConfigStoreCmdIdTag = 8; // field 1, varint
|
||||
private const uint NativeConfigAchievementCmdIdTag = 16; // field 2, varint
|
||||
private const uint NativeConfigMethodRvaTag = 82; // field 10, length-delimited
|
||||
|
||||
private const uint MapEntryKeyTag = 8; // field 1, varint
|
||||
private const uint MapEntryValueTag = 18; // field 2, length-delimited
|
||||
|
||||
private const uint MethodRvaDoCmdTag = 8;
|
||||
private const uint MethodRvaUpdateNormalPropTag = 24;
|
||||
private const uint MethodRvaNewStringTag = 32;
|
||||
private const uint MethodRvaFindGameObjectTag = 40;
|
||||
private const uint MethodRvaEventSystemUpdateTag = 48;
|
||||
private const uint MethodRvaSimulatePointerClickTag = 56;
|
||||
private const uint MethodRvaToInt32Tag = 64;
|
||||
private const uint MethodRvaTcpStatePtrTag = 72;
|
||||
private const uint MethodRvaSharedInfoPtrTag = 80;
|
||||
private const uint MethodRvaDecompressTag = 88;
|
||||
|
||||
public static YaeNativeLibConfig? ParseNativeLibConfig(byte[] data)
|
||||
{
|
||||
uint storeCmdId = 0;
|
||||
uint achievementCmdId = 0;
|
||||
Dictionary<uint, MethodRva> methodRva = [];
|
||||
bool hasNativeConfig = false;
|
||||
|
||||
CodedInputStream input = new(data);
|
||||
while (input.TryReadTag(out uint tag))
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case AchievementInfoNativeConfigTag:
|
||||
hasNativeConfig = true;
|
||||
using (CodedInputStream nativeConfigStream = input.UnsafeReadLengthDelimitedStream())
|
||||
{
|
||||
ParseNativeConfig(nativeConfigStream, ref storeCmdId, ref achievementCmdId, methodRva);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
input.SkipLastField();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasNativeConfig || methodRva.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new YaeNativeLibConfig
|
||||
{
|
||||
StoreCmdId = storeCmdId,
|
||||
AchievementCmdId = achievementCmdId,
|
||||
MethodRva = methodRva,
|
||||
};
|
||||
}
|
||||
|
||||
private static void ParseNativeConfig(CodedInputStream input, ref uint storeCmdId, ref uint achievementCmdId, Dictionary<uint, MethodRva> methodRva)
|
||||
{
|
||||
while (input.TryReadTag(out uint tag))
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case NativeConfigStoreCmdIdTag:
|
||||
storeCmdId = input.ReadUInt32();
|
||||
break;
|
||||
case NativeConfigAchievementCmdIdTag:
|
||||
achievementCmdId = input.ReadUInt32();
|
||||
break;
|
||||
case NativeConfigMethodRvaTag:
|
||||
using (CodedInputStream entryStream = input.UnsafeReadLengthDelimitedStream())
|
||||
{
|
||||
ParseMethodRvaEntry(entryStream, methodRva);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
input.SkipLastField();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseMethodRvaEntry(CodedInputStream input, Dictionary<uint, MethodRva> methodRva)
|
||||
{
|
||||
uint key = 0;
|
||||
MethodRva? value = null;
|
||||
|
||||
while (input.TryReadTag(out uint tag))
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case MapEntryKeyTag:
|
||||
key = input.ReadUInt32();
|
||||
break;
|
||||
case MapEntryValueTag:
|
||||
using (CodedInputStream valueStream = input.UnsafeReadLengthDelimitedStream())
|
||||
{
|
||||
value = ParseMethodRvaConfig(valueStream);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
input.SkipLastField();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (value is not null)
|
||||
{
|
||||
methodRva[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static MethodRva ParseMethodRvaConfig(CodedInputStream input)
|
||||
{
|
||||
uint doCmd = 0;
|
||||
uint updateNormalProp = 0;
|
||||
uint newString = 0;
|
||||
uint findGameObject = 0;
|
||||
uint eventSystemUpdate = 0;
|
||||
uint simulatePointerClick = 0;
|
||||
uint toInt32 = 0;
|
||||
uint tcpStatePtr = 0;
|
||||
uint sharedInfoPtr = 0;
|
||||
uint decompress = 0;
|
||||
|
||||
while (input.TryReadTag(out uint tag))
|
||||
{
|
||||
switch (tag)
|
||||
{
|
||||
case MethodRvaDoCmdTag:
|
||||
doCmd = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaUpdateNormalPropTag:
|
||||
updateNormalProp = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaNewStringTag:
|
||||
newString = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaFindGameObjectTag:
|
||||
findGameObject = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaEventSystemUpdateTag:
|
||||
eventSystemUpdate = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaSimulatePointerClickTag:
|
||||
simulatePointerClick = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaToInt32Tag:
|
||||
toInt32 = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaTcpStatePtrTag:
|
||||
tcpStatePtr = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaSharedInfoPtrTag:
|
||||
sharedInfoPtr = input.ReadUInt32();
|
||||
break;
|
||||
case MethodRvaDecompressTag:
|
||||
decompress = input.ReadUInt32();
|
||||
break;
|
||||
default:
|
||||
input.SkipLastField();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new MethodRva
|
||||
{
|
||||
DoCmd = doCmd,
|
||||
UpdateNormalProperty = updateNormalProp,
|
||||
NewString = newString,
|
||||
FindGameObject = findGameObject,
|
||||
EventSystemUpdate = eventSystemUpdate,
|
||||
SimulatePointerClick = simulatePointerClick,
|
||||
ToInt32 = toInt32,
|
||||
TcpStatePtr = tcpStatePtr,
|
||||
SharedInfoPtr = sharedInfoPtr,
|
||||
Decompress = decompress,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using Microsoft.Extensions.Caching.Memory;
|
||||
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
|
||||
using System.IO;
|
||||
using System.Net.Http;
|
||||
|
||||
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||
|
||||
[Service(ServiceLifetime.Singleton, typeof(IYaeMetadataService))]
|
||||
[HttpClient(HttpClientConfiguration.Default)]
|
||||
internal sealed partial class YaeMetadataService : IYaeMetadataService
|
||||
{
|
||||
private const string MetadataUrl = "https://rin.holohat.work/schicksal/metadata";
|
||||
private static readonly TimeSpan CacheDuration = TimeSpan.FromHours(6);
|
||||
private static readonly string? LocalMetadataPath = TryGetLocalMetadataPath();
|
||||
|
||||
private readonly IHttpClientFactory httpClientFactory;
|
||||
private readonly IMemoryCache memoryCache;
|
||||
|
||||
[GeneratedConstructor]
|
||||
public partial YaeMetadataService(IServiceProvider serviceProvider);
|
||||
|
||||
public ValueTask<YaeNativeLibConfig?> GetNativeLibConfigAsync(CancellationToken token = default)
|
||||
{
|
||||
Task<YaeNativeLibConfig?> task = memoryCache.GetOrCreateAsync($"{nameof(YaeMetadataService)}.NativeLibConfig", async entry =>
|
||||
{
|
||||
entry.SetSlidingExpiration(CacheDuration);
|
||||
|
||||
byte[] data;
|
||||
if (!string.IsNullOrEmpty(LocalMetadataPath) && File.Exists(LocalMetadataPath))
|
||||
{
|
||||
data = await File.ReadAllBytesAsync(LocalMetadataPath, token).ConfigureAwait(false);
|
||||
if (data.Length > 0)
|
||||
{
|
||||
return YaeMetadataParser.ParseNativeLibConfig(data);
|
||||
}
|
||||
}
|
||||
|
||||
using HttpClient httpClient = httpClientFactory.CreateClient(nameof(YaeMetadataService));
|
||||
data = await httpClient.GetByteArrayAsync(MetadataUrl, token).ConfigureAwait(false);
|
||||
return YaeMetadataParser.ParseNativeLibConfig(data);
|
||||
});
|
||||
|
||||
return new ValueTask<YaeNativeLibConfig?>(task);
|
||||
}
|
||||
|
||||
private static string? TryGetLocalMetadataPath()
|
||||
{
|
||||
try
|
||||
{
|
||||
// 尝试获取用户下载目录下的metadata文件,本地测试和排查问题时使用
|
||||
string userProfile = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
||||
if (string.IsNullOrEmpty(userProfile))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
string localPath = Path.Combine(userProfile, "Downloads", "metadata");
|
||||
return localPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Snap.Hutao.Service.Yae.Achievement;
|
||||
|
||||
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||
|
||||
internal sealed class YaeNativeLibConfig
|
||||
{
|
||||
public required uint StoreCmdId { get; init; }
|
||||
|
||||
public required uint AchievementCmdId { get; init; }
|
||||
|
||||
public required IReadOnlyDictionary<uint, MethodRva> MethodRva { get; init; }
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
|
||||
using Snap.Hutao.Factory.ContentDialog;
|
||||
using Snap.Hutao.Model.InterChange.Achievement;
|
||||
using Snap.Hutao.Model.InterChange.Inventory;
|
||||
using Snap.Hutao.Service.Feature;
|
||||
using Snap.Hutao.Service.Game;
|
||||
using Snap.Hutao.Service.Game.FileSystem;
|
||||
using Snap.Hutao.Service.Game.Launching;
|
||||
@@ -15,10 +14,12 @@ using Snap.Hutao.Service.Game.Launching.Invoker;
|
||||
using Snap.Hutao.Service.Notification;
|
||||
using Snap.Hutao.Service.User;
|
||||
using Snap.Hutao.Service.Yae.Achievement;
|
||||
using Snap.Hutao.Service.Yae.Metadata;
|
||||
using Snap.Hutao.Service.Yae.PlayerStore;
|
||||
using Snap.Hutao.ViewModel.Game;
|
||||
using Snap.Hutao.ViewModel.User;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
|
||||
namespace Snap.Hutao.Service.Yae;
|
||||
|
||||
@@ -27,7 +28,7 @@ internal sealed partial class YaeService : IYaeService
|
||||
{
|
||||
private readonly IContentDialogFactory contentDialogFactory;
|
||||
private readonly IServiceProvider serviceProvider;
|
||||
private readonly IFeatureService featureService;
|
||||
private readonly IYaeMetadataService yaeMetadataService;
|
||||
private readonly IUserService userService;
|
||||
private readonly ITaskContext taskContext;
|
||||
private readonly IMessenger messenger;
|
||||
@@ -57,15 +58,12 @@ internal sealed partial class YaeService : IYaeService
|
||||
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
||||
};
|
||||
|
||||
if (!TryGetGameVersion(context, out string? version, out bool isOversea))
|
||||
TargetNativeConfiguration? config = await TryGetTargetNativeConfigurationAsync(context).ConfigureAwait(false);
|
||||
if (config is null)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
AchievementFieldId? fieldId = await featureService.GetAchievementFieldIdAsync(version).ConfigureAwait(false);
|
||||
ArgumentNullException.ThrowIfNull(fieldId);
|
||||
|
||||
TargetNativeConfiguration config = TargetNativeConfiguration.Create(fieldId.NativeConfig, isOversea);
|
||||
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
||||
|
||||
UIAF? uiaf = default;
|
||||
@@ -76,7 +74,7 @@ internal sealed partial class YaeService : IYaeService
|
||||
if (data.Kind is YaeCommandKind.ResponseAchievement)
|
||||
{
|
||||
Debug.Assert(uiaf is null);
|
||||
uiaf = AchievementParser.Parse(data.Bytes, fieldId);
|
||||
uiaf = AchievementParser.Parse(data.Bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,15 +114,12 @@ internal sealed partial class YaeService : IYaeService
|
||||
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
||||
};
|
||||
|
||||
if (!TryGetGameVersion(context, out string? version, out bool isOversea))
|
||||
TargetNativeConfiguration? config = await TryGetTargetNativeConfigurationAsync(context).ConfigureAwait(false);
|
||||
if (config is null)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
AchievementFieldId? fieldId = await featureService.GetAchievementFieldIdAsync(version).ConfigureAwait(false);
|
||||
ArgumentNullException.ThrowIfNull(fieldId);
|
||||
|
||||
TargetNativeConfiguration config = TargetNativeConfiguration.Create(fieldId.NativeConfig, isOversea);
|
||||
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -167,9 +162,9 @@ internal sealed partial class YaeService : IYaeService
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetGameVersion(LaunchExecutionInvocationContext context, [NotNullWhen(true)] out string? version, out bool isOversea)
|
||||
private async ValueTask<TargetNativeConfiguration?> TryGetTargetNativeConfigurationAsync(LaunchExecutionInvocationContext context)
|
||||
{
|
||||
const string LockTrace = $"{nameof(YaeService)}.{nameof(TryGetGameVersion)}";
|
||||
const string LockTrace = $"{nameof(YaeService)}.{nameof(TryGetTargetNativeConfigurationAsync)}";
|
||||
|
||||
if (context.LaunchOptions.TryGetGameFileSystem(LockTrace, out IGameFileSystem? gameFileSystem) is not GameFileSystemErrorKind.None)
|
||||
{
|
||||
@@ -178,23 +173,54 @@ internal sealed partial class YaeService : IYaeService
|
||||
|
||||
if (gameFileSystem is null)
|
||||
{
|
||||
version = default;
|
||||
isOversea = false;
|
||||
return false;
|
||||
return default;
|
||||
}
|
||||
|
||||
using (gameFileSystem)
|
||||
{
|
||||
if (!gameFileSystem.TryGetGameVersion(out version) || string.IsNullOrEmpty(version))
|
||||
if (!TryGetGameExecutableHash(gameFileSystem.GameFilePath, out uint hash))
|
||||
{
|
||||
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||
isOversea = false;
|
||||
return default;
|
||||
}
|
||||
|
||||
YaeNativeLibConfig? nativeConfig = await yaeMetadataService.GetNativeLibConfigAsync().ConfigureAwait(false);
|
||||
if (nativeConfig is null)
|
||||
{
|
||||
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||
return default;
|
||||
}
|
||||
|
||||
if (!nativeConfig.MethodRva.TryGetValue(hash, out MethodRva? methodRva))
|
||||
{
|
||||
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||
return default;
|
||||
}
|
||||
|
||||
return TargetNativeConfiguration.Create(nativeConfig.StoreCmdId, nativeConfig.AchievementCmdId, methodRva);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryGetGameExecutableHash(string gameFilePath, out uint hash)
|
||||
{
|
||||
try
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[0x10000];
|
||||
using FileStream stream = File.OpenRead(gameFilePath);
|
||||
int read = stream.ReadAtLeast(buffer, buffer.Length, throwOnEndOfStream: false);
|
||||
if (read < buffer.Length)
|
||||
{
|
||||
hash = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
isOversea = gameFileSystem.IsExecutableOversea;
|
||||
hash = Crc32.Compute(buffer);
|
||||
return true;
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
hash = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<UseWinUI>true</UseWinUI>
|
||||
<UseWPF>False</UseWPF>
|
||||
<!-- 配置版本号 -->
|
||||
<Version>1.18.3.0</Version>
|
||||
<Version>1.18.4.0</Version>
|
||||
|
||||
<UseWindowsForms>False</UseWindowsForms>
|
||||
<ImplicitUsings>False</ImplicitUsings>
|
||||
@@ -79,6 +79,15 @@
|
||||
<Copy SourceFiles="@(UnlockFpsExeSource)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
||||
</Target>
|
||||
|
||||
<!-- 声明unlockfps.exe为项目内容,确保MSIX打包时包含此文件 -->
|
||||
<ItemGroup>
|
||||
<Content Include="$(MSBuildThisFileDirectory)..\..\..\bin\unlockfps.exe">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Pack>true</Pack>
|
||||
<PackagePath>unlockfps.exe</PackagePath>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Analyzer Files -->
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="ApiEndpoints.csv" />
|
||||
|
||||
Reference in New Issue
Block a user