mirror of
https://github.com/wangdage12/Snap.Hutao.git
synced 2026-02-17 15:06:39 +08:00
新增yae注入获取成就功能、修改yae逻辑
修复msix没有打包解锁器的问题 修复注入时米游社账号登录不起作用的问题
This commit is contained in:
@@ -3,7 +3,7 @@
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<Package
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<Package
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Name="Snap.Hutao"
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Name="Snap.Hutao"
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Manufacturer="Millennium Science Technology R-D Inst"
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Manufacturer="Millennium Science Technology R-D Inst"
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Version="1.18.3.0"
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Version="1.18.4.0"
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UpgradeCode="121203be-60cb-408f-92cc-7080f6598e68"
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UpgradeCode="121203be-60cb-408f-92cc-7080f6598e68"
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Language="2052"
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Language="2052"
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Scope="perMachine">
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Scope="perMachine">
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@@ -23,12 +23,13 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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private readonly TargetNativeConfiguration config;
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private readonly TargetNativeConfiguration config;
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private readonly ITaskContext taskContext;
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private readonly ITaskContext taskContext;
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private readonly IProcess gameProcess;
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private readonly IProcess gameProcess;
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private readonly bool supportsResumeMainThread;
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private readonly NamedPipeServerStream serverStream;
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private readonly NamedPipeServerStream serverStream;
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private volatile bool disposed;
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private volatile bool disposed;
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public YaeNamedPipeServer(IServiceProvider serviceProvider, IProcess gameProcess, TargetNativeConfiguration config)
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public YaeNamedPipeServer(IServiceProvider serviceProvider, IProcess gameProcess, TargetNativeConfiguration config, bool supportsResumeMainThread = true)
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{
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{
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Verify.Operation(HutaoRuntime.IsProcessElevated, "Snap Hutao must be elevated to use Yae.");
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Verify.Operation(HutaoRuntime.IsProcessElevated, "Snap Hutao must be elevated to use Yae.");
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@@ -36,6 +37,7 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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this.gameProcess = gameProcess;
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this.gameProcess = gameProcess;
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this.config = config;
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this.config = config;
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this.supportsResumeMainThread = supportsResumeMainThread;
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// Yae is always running elevated, so we don't need to use ACL method.
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// Yae is always running elevated, so we don't need to use ACL method.
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serverStream = new(PipeName);
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serverStream = new(PipeName);
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@@ -116,7 +118,10 @@ internal sealed class YaeNamedPipeServer : IAsyncDisposable
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case YaeCommandKind.RequestResumeThread:
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case YaeCommandKind.RequestResumeThread:
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{
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{
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gameProcess.ResumeMainThread();
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if (supportsResumeMainThread)
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{
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gameProcess.ResumeMainThread();
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}
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return default;
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return default;
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}
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}
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@@ -13,7 +13,7 @@
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<Identity
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<Identity
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Name="60568DGPStudio.SnapHutao"
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Name="60568DGPStudio.SnapHutao"
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Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
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Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
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Version="1.18.3.0" />
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Version="1.18.4.0" />
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<Properties>
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<Properties>
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<DisplayName>Snap Hutao</DisplayName>
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<DisplayName>Snap Hutao</DisplayName>
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@@ -37,15 +37,20 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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return;
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return;
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}
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}
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// 获取unlocker.exe路径,放在Snap.Hutao同一目录下
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// 准备 unlocker.exe 到可写的应用数据目录
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string hutaoDirectory = AppContext.BaseDirectory;
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await PrepareUnlockerToDataDirectoryAsync().ConfigureAwait(false);
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unlockerPath = Path.Combine(hutaoDirectory, UnlockerExecutableName);
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// 从应用数据目录获取 unlocker.exe 路径
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unlockerPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerExecutableName);
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if (!File.Exists(unlockerPath))
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if (!File.Exists(unlockerPath))
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{
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{
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throw HutaoException.InvalidOperation("未找到unlockfps.exe文件,请将genshin-fps-unlock-master编译后的unlockfps.exe放置在Snap.Hutao同目录下");
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throw HutaoException.InvalidOperation("未找到unlockfps.exe文件,请将genshin-fps-unlock-master编译后的unlockfps.exe放置在Snap.Hutao同目录下");
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}
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}
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// 添加到 Windows Defender 排除项(需要管理员权限)
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await AddToDefenderExclusionAsync(unlockerPath).ConfigureAwait(false);
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// 获取游戏路径
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// 获取游戏路径
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gamePath = context.FileSystem.GameFilePath;
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gamePath = context.FileSystem.GameFilePath;
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@@ -81,6 +86,134 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
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await MonitorUnlockerProcessAsync(context, token).ConfigureAwait(false);
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}
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}
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private async ValueTask PrepareUnlockerToDataDirectoryAsync()
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{
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// 数据目录中的目标路径
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string dataDirectoryUnlockerPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerExecutableName);
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// 安装目录中的源路径
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string installDirectoryUnlockerPath = Path.Combine(AppContext.BaseDirectory, UnlockerExecutableName);
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// 检查是否需要复制
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bool needsCopy = false;
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if (!File.Exists(dataDirectoryUnlockerPath))
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{
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needsCopy = true;
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}
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else
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{
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// 比较文件大小和修改时间,如果不同则更新
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var sourceInfo = new FileInfo(installDirectoryUnlockerPath);
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var targetInfo = new FileInfo(dataDirectoryUnlockerPath);
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if (sourceInfo.Length != targetInfo.Length || sourceInfo.LastWriteTime > targetInfo.LastWriteTime)
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{
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needsCopy = true;
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}
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}
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// 如果需要复制,执行复制操作
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if (needsCopy)
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{
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try
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{
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Directory.CreateDirectory(HutaoRuntime.DataDirectory);
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File.Copy(installDirectoryUnlockerPath, dataDirectoryUnlockerPath, true);
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已复制到数据目录: {dataDirectoryUnlockerPath}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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}
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catch (Exception ex)
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{
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throw HutaoException.InvalidOperation($"复制 unlockfps.exe 到数据目录失败: {ex.Message}", ex);
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}
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}
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}
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private async ValueTask AddToDefenderExclusionAsync(string executablePath)
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{
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try
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{
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// 检查是否已经在排除项中
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ProcessStartInfo checkInfo = new()
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{
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FileName = "powershell.exe",
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Arguments = $"-Command \"(Get-MpPreference).ExclusionPath -split '\"' | Where-Object {{ $_ -eq '{executablePath}' }}\"",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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WindowStyle = ProcessWindowStyle.Hidden,
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};
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using (Process checkProcess = new() { StartInfo = checkInfo })
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{
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checkProcess.Start();
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string output = await checkProcess.StandardOutput.ReadToEndAsync().ConfigureAwait(false);
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await checkProcess.WaitForExitAsync().ConfigureAwait(false);
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// 如果输出包含路径,说明已经在排除项中
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if (!string.IsNullOrWhiteSpace(output) && output.Trim().Contains(executablePath))
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{
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已在 Windows Defender 排除项中",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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return;
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}
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}
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// 不在排除项中,尝试添加
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ProcessStartInfo addInfo = new()
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{
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FileName = "powershell.exe",
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Arguments = $"-Command \"Add-MpPreference -ExclusionPath '{executablePath}'\"",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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WindowStyle = ProcessWindowStyle.Hidden,
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Verb = "runas", // 请求管理员权限
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};
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using (Process addProcess = new() { StartInfo = addInfo })
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{
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addProcess.Start();
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string output = await addProcess.StandardOutput.ReadToEndAsync().ConfigureAwait(false);
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string error = await addProcess.StandardError.ReadToEndAsync().ConfigureAwait(false);
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await addProcess.WaitForExitAsync().ConfigureAwait(false);
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if (addProcess.ExitCode == 0)
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{
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SentrySdk.AddBreadcrumb(
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$"unlockfps.exe 已成功添加到 Windows Defender 排除项",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Info);
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}
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else
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{
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SentrySdk.AddBreadcrumb(
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$"无法添加到 Windows Defender 排除项(需要管理员权限): {error ?? output}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Warning);
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}
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}
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}
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catch (Exception ex)
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{
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SentrySdk.AddBreadcrumb(
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$"添加 Windows Defender 排除项失败: {ex.Message}",
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category: "fps.unlocker",
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level: Sentry.BreadcrumbLevel.Warning);
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}
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}
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private async ValueTask CreateUnlockerConfigAsync(BeforeLaunchExecutionContext context)
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private async ValueTask CreateUnlockerConfigAsync(BeforeLaunchExecutionContext context)
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{
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{
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if (string.IsNullOrEmpty(gamePath))
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if (string.IsNullOrEmpty(gamePath))
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@@ -88,8 +221,8 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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throw HutaoException.NotSupported("游戏路径未初始化");
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throw HutaoException.NotSupported("游戏路径未初始化");
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}
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}
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// 直接在unlocker同目录创建配置文件
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// 在应用数据目录中创建配置文件
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string unlockerConfigPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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string unlockerConfigPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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int targetFps = context.LaunchOptions.TargetFps.Value;
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int targetFps = context.LaunchOptions.TargetFps.Value;
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string configContent = $"[Setting]\nPath={gamePath}\nFPS={targetFps}";
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string configContent = $"[Setting]\nPath={gamePath}\nFPS={targetFps}";
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@@ -126,7 +259,7 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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try
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try
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{
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{
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string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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string configPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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if (!File.Exists(configPath))
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if (!File.Exists(configPath))
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{
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{
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throw HutaoException.InvalidOperation($"配置文件不存在: {configPath}");
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throw HutaoException.InvalidOperation($"配置文件不存在: {configPath}");
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@@ -214,6 +347,12 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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return string.Empty;
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return string.Empty;
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}
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}
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// 获取米游社登录Ticket
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string? authTicket = default;
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bool useAuthTicket = launchOptions.UsingHoyolabAccount.Value
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&& context.TryGetOption(LaunchExecutionOptionsKey.LoginAuthTicket, out authTicket)
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&& !string.IsNullOrEmpty(authTicket);
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StringBuilder arguments = new();
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StringBuilder arguments = new();
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// 构建与 GameProcessFactory.CreateForDefault 相同的命令行参数
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// 构建与 GameProcessFactory.CreateForDefault 相同的命令行参数
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@@ -249,6 +388,12 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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arguments.Append($" -platform_type {launchOptions.PlatformType.Value:G}");
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arguments.Append($" -platform_type {launchOptions.PlatformType.Value:G}");
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}
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}
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// 添加米游社登录参数
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if (useAuthTicket)
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{
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arguments.Append($" login_auth_ticket={authTicket}");
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}
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|
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return arguments.ToString();
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return arguments.ToString();
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}
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}
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@@ -302,7 +447,7 @@ internal sealed class GameFpsUnlockInterop : IGameIslandInterop, IDisposable
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|
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try
|
try
|
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{
|
{
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string configPath = Path.Combine(Path.GetDirectoryName(unlockerPath)!, UnlockerConfigName);
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string configPath = Path.Combine(HutaoRuntime.DataDirectory, UnlockerConfigName);
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if (File.Exists(configPath))
|
if (File.Exists(configPath))
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{
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{
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string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
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string[] lines = await File.ReadAllLinesAsync(configPath).ConfigureAwait(false);
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@@ -26,17 +26,22 @@ internal sealed class LaunchExecutionGameProcessStartHandler : AbstractLaunchExe
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|
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public override async ValueTask ExecuteAsync(LaunchExecutionContext context)
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public override async ValueTask ExecuteAsync(LaunchExecutionContext context)
|
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{
|
{
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// 如果启用了Island(FPS解锁),则跳过启动游戏进程
|
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// 因为unlockfps.exe会负责启动游戏
|
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if (context.LaunchOptions.IsIslandEnabled.Value)
|
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{
|
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context.Progress.Report(new(SH.ServiceGameLaunchPhaseProcessStarted));
|
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return;
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}
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|
|
||||||
try
|
try
|
||||||
{
|
{
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||||||
|
// 对于suspended进程(Yae注入模式、Island模式),需要先Start()创建进程,然后ResumeMainThread()恢复主线程
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// 对于正常启动的进程(ShellExecute、DiagnosticsProcess),只调用Start()
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context.Process.Start();
|
context.Process.Start();
|
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|
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||||||
|
// 尝试恢复主线程(适用于suspended进程)
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|
try
|
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|
{
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context.Process.ResumeMainThread();
|
||||||
|
}
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catch (HutaoException ex) when (ex.Message.Contains("ResumeMainThread is not supported"))
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||||||
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{
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// ResumeMainThread不支持,说明是正常启动的进程(DiagnosticsProcess),忽略此错误
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||||||
|
}
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await context.TaskContext.SwitchToMainThreadAsync();
|
await context.TaskContext.SwitchToMainThreadAsync();
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GameLifeCycle.IsGameRunningProperty.Value = true;
|
GameLifeCycle.IsGameRunningProperty.Value = true;
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}
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}
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@@ -2,8 +2,11 @@
|
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// Licensed under the MIT license.
|
// Licensed under the MIT license.
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|
|
||||||
using Snap.Hutao.Core;
|
using Snap.Hutao.Core;
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|
using Snap.Hutao.Core.Diagnostics;
|
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using Snap.Hutao.Core.ExceptionService;
|
using Snap.Hutao.Core.ExceptionService;
|
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using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
|
using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
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using Snap.Hutao.Factory.Process;
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using Snap.Hutao.Service.Game;
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using Snap.Hutao.Service.Game.Island;
|
using Snap.Hutao.Service.Game.Island;
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using Snap.Hutao.Service.Game.Launching.Context;
|
using Snap.Hutao.Service.Game.Launching.Context;
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using Snap.Hutao.Service.Yae.Achievement;
|
using Snap.Hutao.Service.Yae.Achievement;
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@@ -32,36 +35,57 @@ internal sealed class LaunchExecutionYaeNamedPipeHandler : AbstractLaunchExecuti
|
|||||||
HutaoException.NotSupported(SH.ServiceGameLaunchingHandlerEmbeddedYaeClientNotElevated);
|
HutaoException.NotSupported(SH.ServiceGameLaunchingHandlerEmbeddedYaeClientNotElevated);
|
||||||
}
|
}
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||||||
|
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||||||
if (!context.LaunchOptions.IsIslandEnabled.Value)
|
|
||||||
{
|
|
||||||
context.Process.Kill();
|
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HutaoException.NotSupported(SH.ServiceGameLaunchingHandlerEmbeddedYaeIslandNotEnabled);
|
|
||||||
return;
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||||||
}
|
|
||||||
|
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||||||
string dataFolderYaePath = Path.Combine(HutaoRuntime.DataDirectory, "YaeAchievementLib.dll");
|
string dataFolderYaePath = Path.Combine(HutaoRuntime.DataDirectory, "YaeAchievementLib.dll");
|
||||||
InstalledLocation.CopyFileFromApplicationUri("ms-appx:///YaeAchievementLib.dll", dataFolderYaePath);
|
InstalledLocation.CopyFileFromApplicationUri("ms-appx:///YaeAchievementLib.dll", dataFolderYaePath);
|
||||||
|
|
||||||
|
// 直接使用创建的游戏进程
|
||||||
|
int actualProcessId = context.Process.Id;
|
||||||
|
if (actualProcessId == 0)
|
||||||
|
{
|
||||||
|
throw HutaoException.Throw("游戏进程未正确创建");
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
DllInjectionUtilities.InjectUsingRemoteThread(dataFolderYaePath, "YaeMain", context.Process.Id);
|
DllInjectionUtilities.InjectUsingRemoteThread(dataFolderYaePath, "YaeMain", actualProcessId);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
// Windows Defender Application Control
|
// Windows Defender Application Control
|
||||||
if (HutaoNative.IsWin32(ex.HResult, WIN32_ERROR.ERROR_SYSTEM_INTEGRITY_POLICY_VIOLATION))
|
if (HutaoNative.IsWin32(ex.HResult, WIN32_ERROR.ERROR_SYSTEM_INTEGRITY_POLICY_VIOLATION))
|
||||||
{
|
{
|
||||||
context.Process.Kill();
|
|
||||||
throw HutaoException.Throw(SH.ServiceGameLaunchingHandlerEmbeddedYaeErrorSystemIntegrityPolicyViolation);
|
throw HutaoException.Throw(SH.ServiceGameLaunchingHandlerEmbeddedYaeErrorSystemIntegrityPolicyViolation);
|
||||||
}
|
}
|
||||||
|
|
||||||
throw;
|
// Access Denied (0x80070005) - 权限不足,无法在远程进程中分配内存
|
||||||
|
if (ex.HResult == unchecked((int)0x80070005))
|
||||||
|
{
|
||||||
|
throw HutaoException.Throw($"无法在游戏进程中注入 DLL (访问被拒绝)。\n\n" +
|
||||||
|
$"可能的原因:\n" +
|
||||||
|
$"1. 游戏进程的完整性级别高于 Snap Hutao\n" +
|
||||||
|
$"2. Windows Defender 或其他安全软件阻止了注入\n" +
|
||||||
|
$"解决方法:\n" +
|
||||||
|
$"1. 检查 Windows Defender 设置,将 Snap Hutao 添加到排除列表\n" +
|
||||||
|
$"2. 以管理员身份运行 Snap Hutao\n" +
|
||||||
|
$"3. 检查是否有其他安全软件(如 360、火绒等)干扰");
|
||||||
|
}
|
||||||
|
|
||||||
|
// 游戏进程由直接启动,已经是运行状态
|
||||||
|
// InjectUsingWindowsHook2 需要手动恢复主线程,但 DiagnosticsProcess 不支持 ResumeMainThread
|
||||||
|
// 这里不使用 InjectUsingWindowsHook2
|
||||||
|
throw new InvalidOperationException($"无法注入 DLL: {ex.Message}. 请确保没有启用 Windows Defender Application Control 或其他安全限制。", ex);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
// 获取游戏进程用于命名管道服务器
|
||||||
|
IProcess actualProcess = ProcessFactory.TryGetById(actualProcessId, out IProcess? process)
|
||||||
|
? process
|
||||||
|
: throw HutaoException.Throw($"无法获取进程 ID {actualProcessId}");
|
||||||
|
|
||||||
|
// 已经是运行状态,不需要恢复主线程
|
||||||
#pragma warning disable CA2007
|
#pragma warning disable CA2007
|
||||||
await using (YaeNamedPipeServer server = new(context.ServiceProvider, context.Process, config))
|
await using (YaeNamedPipeServer server = new(context.ServiceProvider, actualProcess, config, supportsResumeMainThread: false))
|
||||||
#pragma warning restore CA2007
|
#pragma warning restore CA2007
|
||||||
{
|
{
|
||||||
receiver.Array = await server.GetDataArrayAsync().ConfigureAwait(false);
|
receiver.Array = await server.GetDataArrayAsync().ConfigureAwait(false);
|
||||||
@@ -69,7 +93,6 @@ internal sealed class LaunchExecutionYaeNamedPipeHandler : AbstractLaunchExecuti
|
|||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
context.Process.Kill();
|
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,9 +2,14 @@
|
|||||||
// Licensed under the MIT license.
|
// Licensed under the MIT license.
|
||||||
|
|
||||||
using Snap.Hutao.Core.Diagnostics;
|
using Snap.Hutao.Core.Diagnostics;
|
||||||
|
using Snap.Hutao.Core.ExceptionService;
|
||||||
using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
|
using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
|
||||||
|
using Snap.Hutao.Factory.Progress;
|
||||||
|
using Snap.Hutao.Factory.Process;
|
||||||
|
using Snap.Hutao.Service.Game.FileSystem;
|
||||||
using Snap.Hutao.Service.Game.Launching.Context;
|
using Snap.Hutao.Service.Game.Launching.Context;
|
||||||
using Snap.Hutao.Service.Game.Launching.Handler;
|
using Snap.Hutao.Service.Game.Launching.Handler;
|
||||||
|
using Snap.Hutao.Service.Game.Package;
|
||||||
using Snap.Hutao.Service.Yae.Achievement;
|
using Snap.Hutao.Service.Yae.Achievement;
|
||||||
|
|
||||||
namespace Snap.Hutao.Service.Game.Launching.Invoker;
|
namespace Snap.Hutao.Service.Game.Launching.Invoker;
|
||||||
@@ -28,4 +33,99 @@ internal sealed class YaeLaunchExecutionInvoker : AbstractLaunchExecutionInvoker
|
|||||||
{
|
{
|
||||||
return GameProcessFactory.CreateForEmbeddedYae(beforeContext);
|
return GameProcessFactory.CreateForEmbeddedYae(beforeContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool ShouldWaitForProcessExit { get => false; }
|
||||||
|
|
||||||
|
protected override bool ShouldSpinWaitGameExitAfterInvoke { get => false; }
|
||||||
|
|
||||||
|
public async ValueTask InvokeAsync(LaunchExecutionInvocationContext context)
|
||||||
|
{
|
||||||
|
ITaskContext taskContext = context.ServiceProvider.GetRequiredService<ITaskContext>();
|
||||||
|
|
||||||
|
string lockTrace = $"{GetType().Name}.{nameof(InvokeAsync)}";
|
||||||
|
context.LaunchOptions.TryGetGameFileSystem(lockTrace, out IGameFileSystem? gameFileSystem);
|
||||||
|
ArgumentNullException.ThrowIfNull(gameFileSystem);
|
||||||
|
|
||||||
|
using (GameFileSystemReference fileSystemReference = new(gameFileSystem))
|
||||||
|
{
|
||||||
|
if (context.ViewModel.TargetScheme is not { } targetScheme)
|
||||||
|
{
|
||||||
|
throw HutaoException.InvalidOperation(SH.ViewModelLaunchGameSchemeNotSelected);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (context.ViewModel.CurrentScheme is not { } currentScheme)
|
||||||
|
{
|
||||||
|
throw HutaoException.InvalidOperation(SH.ServiceGameLaunchExecutionCurrentSchemeNull);
|
||||||
|
}
|
||||||
|
|
||||||
|
IProgress<LaunchStatus?> progress = CreateStatusProgress(context.ServiceProvider);
|
||||||
|
|
||||||
|
BeforeLaunchExecutionContext beforeContext = new()
|
||||||
|
{
|
||||||
|
ViewModel = context.ViewModel,
|
||||||
|
Progress = progress,
|
||||||
|
ServiceProvider = context.ServiceProvider,
|
||||||
|
TaskContext = taskContext,
|
||||||
|
FileSystem = fileSystemReference,
|
||||||
|
HoyoPlay = context.ServiceProvider.GetRequiredService<IHoyoPlayService>(),
|
||||||
|
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
|
||||||
|
LaunchOptions = context.LaunchOptions,
|
||||||
|
CurrentScheme = currentScheme,
|
||||||
|
TargetScheme = targetScheme,
|
||||||
|
Identity = context.Identity,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||||
|
{
|
||||||
|
await handler.BeforeAsync(beforeContext).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
fileSystemReference.Exchange(beforeContext.FileSystem);
|
||||||
|
|
||||||
|
// Yae注入功能不依赖unlockfps.exe,总是创建游戏进程
|
||||||
|
IProcess? process = CreateProcess(beforeContext);
|
||||||
|
|
||||||
|
using (process)
|
||||||
|
{
|
||||||
|
if (process is null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LaunchExecutionContext executionContext = new()
|
||||||
|
{
|
||||||
|
Progress = progress,
|
||||||
|
ServiceProvider = context.ServiceProvider,
|
||||||
|
TaskContext = taskContext,
|
||||||
|
Messenger = context.ServiceProvider.GetRequiredService<IMessenger>(),
|
||||||
|
LaunchOptions = context.LaunchOptions,
|
||||||
|
Process = process,
|
||||||
|
IsOversea = targetScheme.IsOversea,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||||
|
{
|
||||||
|
await handler.ExecuteAsync(executionContext).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AfterLaunchExecutionContext afterContext = new()
|
||||||
|
{
|
||||||
|
ServiceProvider = context.ServiceProvider,
|
||||||
|
TaskContext = taskContext,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (ILaunchExecutionHandler handler in Handlers)
|
||||||
|
{
|
||||||
|
await handler.AfterAsync(afterContext).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IProgress<LaunchStatus?> CreateStatusProgress(IServiceProvider serviceProvider)
|
||||||
|
{
|
||||||
|
IProgressFactory progressFactory = serviceProvider.GetRequiredService<IProgressFactory>();
|
||||||
|
LaunchStatusOptions options = serviceProvider.GetRequiredService<LaunchStatusOptions>();
|
||||||
|
return progressFactory.CreateForMainThread<LaunchStatus?, LaunchStatusOptions>(static (status, options) => options.LaunchStatus = status, options);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -29,6 +29,26 @@ internal sealed class TargetNativeConfiguration
|
|||||||
|
|
||||||
public required uint Decompress { get; init; }
|
public required uint Decompress { get; init; }
|
||||||
|
|
||||||
|
public static TargetNativeConfiguration Create(uint storeCmdId, uint achievementCmdId, MethodRva methodRva)
|
||||||
|
{
|
||||||
|
return new()
|
||||||
|
{
|
||||||
|
StoreCmdId = storeCmdId,
|
||||||
|
AchievementCmdId = achievementCmdId,
|
||||||
|
|
||||||
|
DoCmd = methodRva.DoCmd,
|
||||||
|
UpdateNormalProperty = methodRva.UpdateNormalProperty,
|
||||||
|
NewString = methodRva.NewString,
|
||||||
|
FindGameObject = methodRva.FindGameObject,
|
||||||
|
EventSystemUpdate = methodRva.EventSystemUpdate,
|
||||||
|
SimulatePointerClick = methodRva.SimulatePointerClick,
|
||||||
|
ToInt32 = methodRva.ToInt32,
|
||||||
|
TcpStatePtr = methodRva.TcpStatePtr,
|
||||||
|
SharedInfoPtr = methodRva.SharedInfoPtr,
|
||||||
|
Decompress = methodRva.Decompress,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
public static TargetNativeConfiguration Create(NativeConfiguration config, bool isOversea)
|
public static TargetNativeConfiguration Create(NativeConfiguration config, bool isOversea)
|
||||||
{
|
{
|
||||||
MethodRva methodRva = isOversea ? config.MethodRva.Oversea : config.MethodRva.Chinese;
|
MethodRva methodRva = isOversea ? config.MethodRva.Oversea : config.MethodRva.Chinese;
|
||||||
|
|||||||
32
src/Snap.Hutao/Snap.Hutao/Service/Yae/Metadata/Crc32.cs
Normal file
32
src/Snap.Hutao/Snap.Hutao/Service/Yae/Metadata/Crc32.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||||
|
|
||||||
|
internal static class Crc32
|
||||||
|
{
|
||||||
|
private const uint Polynomial = 0xEDB88320;
|
||||||
|
private static readonly uint[] Crc32Table = new uint[256];
|
||||||
|
|
||||||
|
static Crc32()
|
||||||
|
{
|
||||||
|
for (uint i = 0; i < Crc32Table.Length; i++)
|
||||||
|
{
|
||||||
|
uint value = i;
|
||||||
|
for (int j = 0; j < 8; j++)
|
||||||
|
{
|
||||||
|
value = (value >> 1) ^ ((value & 1) * Polynomial);
|
||||||
|
}
|
||||||
|
|
||||||
|
Crc32Table[i] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static uint Compute(Span<byte> buffer)
|
||||||
|
{
|
||||||
|
uint checksum = 0xFFFFFFFF;
|
||||||
|
foreach (byte b in buffer)
|
||||||
|
{
|
||||||
|
checksum = (checksum >> 8) ^ Crc32Table[(b ^ checksum) & 0xFF];
|
||||||
|
}
|
||||||
|
|
||||||
|
return ~checksum;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||||
|
|
||||||
|
internal interface IYaeMetadataService
|
||||||
|
{
|
||||||
|
ValueTask<YaeNativeLibConfig?> GetNativeLibConfigAsync(CancellationToken token = default);
|
||||||
|
}
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
using Google.Protobuf;
|
||||||
|
using Snap.Hutao.Core.Protobuf;
|
||||||
|
using Snap.Hutao.Service.Yae.Achievement;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||||
|
|
||||||
|
internal static class YaeMetadataParser
|
||||||
|
{
|
||||||
|
private const uint AchievementInfoNativeConfigTag = 42; // field 5, wire type length-delimited
|
||||||
|
private const uint NativeConfigStoreCmdIdTag = 8; // field 1, varint
|
||||||
|
private const uint NativeConfigAchievementCmdIdTag = 16; // field 2, varint
|
||||||
|
private const uint NativeConfigMethodRvaTag = 82; // field 10, length-delimited
|
||||||
|
|
||||||
|
private const uint MapEntryKeyTag = 8; // field 1, varint
|
||||||
|
private const uint MapEntryValueTag = 18; // field 2, length-delimited
|
||||||
|
|
||||||
|
private const uint MethodRvaDoCmdTag = 8;
|
||||||
|
private const uint MethodRvaUpdateNormalPropTag = 24;
|
||||||
|
private const uint MethodRvaNewStringTag = 32;
|
||||||
|
private const uint MethodRvaFindGameObjectTag = 40;
|
||||||
|
private const uint MethodRvaEventSystemUpdateTag = 48;
|
||||||
|
private const uint MethodRvaSimulatePointerClickTag = 56;
|
||||||
|
private const uint MethodRvaToInt32Tag = 64;
|
||||||
|
private const uint MethodRvaTcpStatePtrTag = 72;
|
||||||
|
private const uint MethodRvaSharedInfoPtrTag = 80;
|
||||||
|
private const uint MethodRvaDecompressTag = 88;
|
||||||
|
|
||||||
|
public static YaeNativeLibConfig? ParseNativeLibConfig(byte[] data)
|
||||||
|
{
|
||||||
|
uint storeCmdId = 0;
|
||||||
|
uint achievementCmdId = 0;
|
||||||
|
Dictionary<uint, MethodRva> methodRva = [];
|
||||||
|
bool hasNativeConfig = false;
|
||||||
|
|
||||||
|
CodedInputStream input = new(data);
|
||||||
|
while (input.TryReadTag(out uint tag))
|
||||||
|
{
|
||||||
|
switch (tag)
|
||||||
|
{
|
||||||
|
case AchievementInfoNativeConfigTag:
|
||||||
|
hasNativeConfig = true;
|
||||||
|
using (CodedInputStream nativeConfigStream = input.UnsafeReadLengthDelimitedStream())
|
||||||
|
{
|
||||||
|
ParseNativeConfig(nativeConfigStream, ref storeCmdId, ref achievementCmdId, methodRva);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
input.SkipLastField();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!hasNativeConfig || methodRva.Count == 0)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new YaeNativeLibConfig
|
||||||
|
{
|
||||||
|
StoreCmdId = storeCmdId,
|
||||||
|
AchievementCmdId = achievementCmdId,
|
||||||
|
MethodRva = methodRva,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ParseNativeConfig(CodedInputStream input, ref uint storeCmdId, ref uint achievementCmdId, Dictionary<uint, MethodRva> methodRva)
|
||||||
|
{
|
||||||
|
while (input.TryReadTag(out uint tag))
|
||||||
|
{
|
||||||
|
switch (tag)
|
||||||
|
{
|
||||||
|
case NativeConfigStoreCmdIdTag:
|
||||||
|
storeCmdId = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case NativeConfigAchievementCmdIdTag:
|
||||||
|
achievementCmdId = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case NativeConfigMethodRvaTag:
|
||||||
|
using (CodedInputStream entryStream = input.UnsafeReadLengthDelimitedStream())
|
||||||
|
{
|
||||||
|
ParseMethodRvaEntry(entryStream, methodRva);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
input.SkipLastField();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ParseMethodRvaEntry(CodedInputStream input, Dictionary<uint, MethodRva> methodRva)
|
||||||
|
{
|
||||||
|
uint key = 0;
|
||||||
|
MethodRva? value = null;
|
||||||
|
|
||||||
|
while (input.TryReadTag(out uint tag))
|
||||||
|
{
|
||||||
|
switch (tag)
|
||||||
|
{
|
||||||
|
case MapEntryKeyTag:
|
||||||
|
key = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MapEntryValueTag:
|
||||||
|
using (CodedInputStream valueStream = input.UnsafeReadLengthDelimitedStream())
|
||||||
|
{
|
||||||
|
value = ParseMethodRvaConfig(valueStream);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
input.SkipLastField();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value is not null)
|
||||||
|
{
|
||||||
|
methodRva[key] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static MethodRva ParseMethodRvaConfig(CodedInputStream input)
|
||||||
|
{
|
||||||
|
uint doCmd = 0;
|
||||||
|
uint updateNormalProp = 0;
|
||||||
|
uint newString = 0;
|
||||||
|
uint findGameObject = 0;
|
||||||
|
uint eventSystemUpdate = 0;
|
||||||
|
uint simulatePointerClick = 0;
|
||||||
|
uint toInt32 = 0;
|
||||||
|
uint tcpStatePtr = 0;
|
||||||
|
uint sharedInfoPtr = 0;
|
||||||
|
uint decompress = 0;
|
||||||
|
|
||||||
|
while (input.TryReadTag(out uint tag))
|
||||||
|
{
|
||||||
|
switch (tag)
|
||||||
|
{
|
||||||
|
case MethodRvaDoCmdTag:
|
||||||
|
doCmd = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaUpdateNormalPropTag:
|
||||||
|
updateNormalProp = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaNewStringTag:
|
||||||
|
newString = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaFindGameObjectTag:
|
||||||
|
findGameObject = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaEventSystemUpdateTag:
|
||||||
|
eventSystemUpdate = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaSimulatePointerClickTag:
|
||||||
|
simulatePointerClick = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaToInt32Tag:
|
||||||
|
toInt32 = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaTcpStatePtrTag:
|
||||||
|
tcpStatePtr = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaSharedInfoPtrTag:
|
||||||
|
sharedInfoPtr = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
case MethodRvaDecompressTag:
|
||||||
|
decompress = input.ReadUInt32();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
input.SkipLastField();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new MethodRva
|
||||||
|
{
|
||||||
|
DoCmd = doCmd,
|
||||||
|
UpdateNormalProperty = updateNormalProp,
|
||||||
|
NewString = newString,
|
||||||
|
FindGameObject = findGameObject,
|
||||||
|
EventSystemUpdate = eventSystemUpdate,
|
||||||
|
SimulatePointerClick = simulatePointerClick,
|
||||||
|
ToInt32 = toInt32,
|
||||||
|
TcpStatePtr = tcpStatePtr,
|
||||||
|
SharedInfoPtr = sharedInfoPtr,
|
||||||
|
Decompress = decompress,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
using Microsoft.Extensions.Caching.Memory;
|
||||||
|
using Snap.Hutao.Core.DependencyInjection.Annotation.HttpClient;
|
||||||
|
using System.IO;
|
||||||
|
using System.Net.Http;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||||
|
|
||||||
|
[Service(ServiceLifetime.Singleton, typeof(IYaeMetadataService))]
|
||||||
|
[HttpClient(HttpClientConfiguration.Default)]
|
||||||
|
internal sealed partial class YaeMetadataService : IYaeMetadataService
|
||||||
|
{
|
||||||
|
private const string MetadataUrl = "https://rin.holohat.work/schicksal/metadata";
|
||||||
|
private static readonly TimeSpan CacheDuration = TimeSpan.FromHours(6);
|
||||||
|
private static readonly string? LocalMetadataPath = TryGetLocalMetadataPath();
|
||||||
|
|
||||||
|
private readonly IHttpClientFactory httpClientFactory;
|
||||||
|
private readonly IMemoryCache memoryCache;
|
||||||
|
|
||||||
|
[GeneratedConstructor]
|
||||||
|
public partial YaeMetadataService(IServiceProvider serviceProvider);
|
||||||
|
|
||||||
|
public ValueTask<YaeNativeLibConfig?> GetNativeLibConfigAsync(CancellationToken token = default)
|
||||||
|
{
|
||||||
|
Task<YaeNativeLibConfig?> task = memoryCache.GetOrCreateAsync($"{nameof(YaeMetadataService)}.NativeLibConfig", async entry =>
|
||||||
|
{
|
||||||
|
entry.SetSlidingExpiration(CacheDuration);
|
||||||
|
|
||||||
|
byte[] data;
|
||||||
|
if (!string.IsNullOrEmpty(LocalMetadataPath) && File.Exists(LocalMetadataPath))
|
||||||
|
{
|
||||||
|
data = await File.ReadAllBytesAsync(LocalMetadataPath, token).ConfigureAwait(false);
|
||||||
|
if (data.Length > 0)
|
||||||
|
{
|
||||||
|
return YaeMetadataParser.ParseNativeLibConfig(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
using HttpClient httpClient = httpClientFactory.CreateClient(nameof(YaeMetadataService));
|
||||||
|
data = await httpClient.GetByteArrayAsync(MetadataUrl, token).ConfigureAwait(false);
|
||||||
|
return YaeMetadataParser.ParseNativeLibConfig(data);
|
||||||
|
});
|
||||||
|
|
||||||
|
return new ValueTask<YaeNativeLibConfig?>(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? TryGetLocalMetadataPath()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 尝试获取用户下载目录下的metadata文件,本地测试和排查问题时使用
|
||||||
|
string userProfile = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
||||||
|
if (string.IsNullOrEmpty(userProfile))
|
||||||
|
{
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
string localPath = Path.Combine(userProfile, "Downloads", "metadata");
|
||||||
|
return localPath;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using Snap.Hutao.Service.Yae.Achievement;
|
||||||
|
|
||||||
|
namespace Snap.Hutao.Service.Yae.Metadata;
|
||||||
|
|
||||||
|
internal sealed class YaeNativeLibConfig
|
||||||
|
{
|
||||||
|
public required uint StoreCmdId { get; init; }
|
||||||
|
|
||||||
|
public required uint AchievementCmdId { get; init; }
|
||||||
|
|
||||||
|
public required IReadOnlyDictionary<uint, MethodRva> MethodRva { get; init; }
|
||||||
|
}
|
||||||
@@ -6,7 +6,6 @@ using Snap.Hutao.Core.LifeCycle.InterProcess.Yae;
|
|||||||
using Snap.Hutao.Factory.ContentDialog;
|
using Snap.Hutao.Factory.ContentDialog;
|
||||||
using Snap.Hutao.Model.InterChange.Achievement;
|
using Snap.Hutao.Model.InterChange.Achievement;
|
||||||
using Snap.Hutao.Model.InterChange.Inventory;
|
using Snap.Hutao.Model.InterChange.Inventory;
|
||||||
using Snap.Hutao.Service.Feature;
|
|
||||||
using Snap.Hutao.Service.Game;
|
using Snap.Hutao.Service.Game;
|
||||||
using Snap.Hutao.Service.Game.FileSystem;
|
using Snap.Hutao.Service.Game.FileSystem;
|
||||||
using Snap.Hutao.Service.Game.Launching;
|
using Snap.Hutao.Service.Game.Launching;
|
||||||
@@ -15,10 +14,12 @@ using Snap.Hutao.Service.Game.Launching.Invoker;
|
|||||||
using Snap.Hutao.Service.Notification;
|
using Snap.Hutao.Service.Notification;
|
||||||
using Snap.Hutao.Service.User;
|
using Snap.Hutao.Service.User;
|
||||||
using Snap.Hutao.Service.Yae.Achievement;
|
using Snap.Hutao.Service.Yae.Achievement;
|
||||||
|
using Snap.Hutao.Service.Yae.Metadata;
|
||||||
using Snap.Hutao.Service.Yae.PlayerStore;
|
using Snap.Hutao.Service.Yae.PlayerStore;
|
||||||
using Snap.Hutao.ViewModel.Game;
|
using Snap.Hutao.ViewModel.Game;
|
||||||
using Snap.Hutao.ViewModel.User;
|
using Snap.Hutao.ViewModel.User;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
namespace Snap.Hutao.Service.Yae;
|
namespace Snap.Hutao.Service.Yae;
|
||||||
|
|
||||||
@@ -27,7 +28,7 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
{
|
{
|
||||||
private readonly IContentDialogFactory contentDialogFactory;
|
private readonly IContentDialogFactory contentDialogFactory;
|
||||||
private readonly IServiceProvider serviceProvider;
|
private readonly IServiceProvider serviceProvider;
|
||||||
private readonly IFeatureService featureService;
|
private readonly IYaeMetadataService yaeMetadataService;
|
||||||
private readonly IUserService userService;
|
private readonly IUserService userService;
|
||||||
private readonly ITaskContext taskContext;
|
private readonly ITaskContext taskContext;
|
||||||
private readonly IMessenger messenger;
|
private readonly IMessenger messenger;
|
||||||
@@ -57,15 +58,12 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!TryGetGameVersion(context, out string? version, out bool isOversea))
|
TargetNativeConfiguration? config = await TryGetTargetNativeConfigurationAsync(context).ConfigureAwait(false);
|
||||||
|
if (config is null)
|
||||||
{
|
{
|
||||||
return default;
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
AchievementFieldId? fieldId = await featureService.GetAchievementFieldIdAsync(version).ConfigureAwait(false);
|
|
||||||
ArgumentNullException.ThrowIfNull(fieldId);
|
|
||||||
|
|
||||||
TargetNativeConfiguration config = TargetNativeConfiguration.Create(fieldId.NativeConfig, isOversea);
|
|
||||||
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
||||||
|
|
||||||
UIAF? uiaf = default;
|
UIAF? uiaf = default;
|
||||||
@@ -76,7 +74,7 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
if (data.Kind is YaeCommandKind.ResponseAchievement)
|
if (data.Kind is YaeCommandKind.ResponseAchievement)
|
||||||
{
|
{
|
||||||
Debug.Assert(uiaf is null);
|
Debug.Assert(uiaf is null);
|
||||||
uiaf = AchievementParser.Parse(data.Bytes, fieldId);
|
uiaf = AchievementParser.Parse(data.Bytes);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -116,15 +114,12 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
Identity = GameIdentity.Create(userAndUid, viewModel.GameAccount),
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!TryGetGameVersion(context, out string? version, out bool isOversea))
|
TargetNativeConfiguration? config = await TryGetTargetNativeConfigurationAsync(context).ConfigureAwait(false);
|
||||||
|
if (config is null)
|
||||||
{
|
{
|
||||||
return default;
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
AchievementFieldId? fieldId = await featureService.GetAchievementFieldIdAsync(version).ConfigureAwait(false);
|
|
||||||
ArgumentNullException.ThrowIfNull(fieldId);
|
|
||||||
|
|
||||||
TargetNativeConfiguration config = TargetNativeConfiguration.Create(fieldId.NativeConfig, isOversea);
|
|
||||||
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
await new YaeLaunchExecutionInvoker(config, receiver).InvokeAsync(context).ConfigureAwait(false);
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -167,9 +162,9 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool TryGetGameVersion(LaunchExecutionInvocationContext context, [NotNullWhen(true)] out string? version, out bool isOversea)
|
private async ValueTask<TargetNativeConfiguration?> TryGetTargetNativeConfigurationAsync(LaunchExecutionInvocationContext context)
|
||||||
{
|
{
|
||||||
const string LockTrace = $"{nameof(YaeService)}.{nameof(TryGetGameVersion)}";
|
const string LockTrace = $"{nameof(YaeService)}.{nameof(TryGetTargetNativeConfigurationAsync)}";
|
||||||
|
|
||||||
if (context.LaunchOptions.TryGetGameFileSystem(LockTrace, out IGameFileSystem? gameFileSystem) is not GameFileSystemErrorKind.None)
|
if (context.LaunchOptions.TryGetGameFileSystem(LockTrace, out IGameFileSystem? gameFileSystem) is not GameFileSystemErrorKind.None)
|
||||||
{
|
{
|
||||||
@@ -178,23 +173,54 @@ internal sealed partial class YaeService : IYaeService
|
|||||||
|
|
||||||
if (gameFileSystem is null)
|
if (gameFileSystem is null)
|
||||||
{
|
{
|
||||||
version = default;
|
return default;
|
||||||
isOversea = false;
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
using (gameFileSystem)
|
using (gameFileSystem)
|
||||||
{
|
{
|
||||||
if (!gameFileSystem.TryGetGameVersion(out version) || string.IsNullOrEmpty(version))
|
if (!TryGetGameExecutableHash(gameFileSystem.GameFilePath, out uint hash))
|
||||||
{
|
{
|
||||||
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||||
isOversea = false;
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
YaeNativeLibConfig? nativeConfig = await yaeMetadataService.GetNativeLibConfigAsync().ConfigureAwait(false);
|
||||||
|
if (nativeConfig is null)
|
||||||
|
{
|
||||||
|
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!nativeConfig.MethodRva.TryGetValue(hash, out MethodRva? methodRva))
|
||||||
|
{
|
||||||
|
messenger.Send(InfoBarMessage.Error(SH.ServiceYaeGetGameVersionFailed));
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
return TargetNativeConfiguration.Create(nativeConfig.StoreCmdId, nativeConfig.AchievementCmdId, methodRva);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryGetGameExecutableHash(string gameFilePath, out uint hash)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Span<byte> buffer = stackalloc byte[0x10000];
|
||||||
|
using FileStream stream = File.OpenRead(gameFilePath);
|
||||||
|
int read = stream.ReadAtLeast(buffer, buffer.Length, throwOnEndOfStream: false);
|
||||||
|
if (read < buffer.Length)
|
||||||
|
{
|
||||||
|
hash = default;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
isOversea = gameFileSystem.IsExecutableOversea;
|
hash = Crc32.Compute(buffer);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (IOException)
|
||||||
|
{
|
||||||
|
hash = default;
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -11,7 +11,7 @@
|
|||||||
<UseWinUI>true</UseWinUI>
|
<UseWinUI>true</UseWinUI>
|
||||||
<UseWPF>False</UseWPF>
|
<UseWPF>False</UseWPF>
|
||||||
<!-- 配置版本号 -->
|
<!-- 配置版本号 -->
|
||||||
<Version>1.18.3.0</Version>
|
<Version>1.18.4.0</Version>
|
||||||
|
|
||||||
<UseWindowsForms>False</UseWindowsForms>
|
<UseWindowsForms>False</UseWindowsForms>
|
||||||
<ImplicitUsings>False</ImplicitUsings>
|
<ImplicitUsings>False</ImplicitUsings>
|
||||||
@@ -79,6 +79,15 @@
|
|||||||
<Copy SourceFiles="@(UnlockFpsExeSource)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
<Copy SourceFiles="@(UnlockFpsExeSource)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
|
||||||
</Target>
|
</Target>
|
||||||
|
|
||||||
|
<!-- 声明unlockfps.exe为项目内容,确保MSIX打包时包含此文件 -->
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="$(MSBuildThisFileDirectory)..\..\..\bin\unlockfps.exe">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
<Pack>true</Pack>
|
||||||
|
<PackagePath>unlockfps.exe</PackagePath>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- Analyzer Files -->
|
<!-- Analyzer Files -->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<AdditionalFiles Include="ApiEndpoints.csv" />
|
<AdditionalFiles Include="ApiEndpoints.csv" />
|
||||||
|
|||||||
Reference in New Issue
Block a user